streamdeck-obs-replay/obsws/README.md

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# obsws
[![Build Status](https://travis-ci.com/christopher-dG/go-obs-websocket.svg?branch=master)](https://travis-ci.com/christopher-dG/go-obs-websocket)
[![GoDoc](https://godoc.org/github.com/christopher-dG/go-obs-websocket?status.svg)](https://godoc.org/github.com/christopher-dG/go-obs-websocket)
`obsws` provides client functionality for [`obs-websocket`](https://github.com/Palakis/obs-websocket).
Currently, the target version is `4.4`.
## Installation
```sh
go get github.com/christopher-dG/go-obs-websocket
```
## Usage
```go
package main
import (
"log"
"time"
"github.com/christopher-dG/go-obs-websocket"
)
func main() {
// Connect a client.
c := obsws.Client{Host: "localhost", Port: 4444}
if err := c.Connect(); err != nil {
log.Fatal(err)
}
defer c.Disconnect()
// Send and receive a request asynchronously.
req := obsws.NewGetStreamingStatusRequest()
if err := req.Send(c); err != nil {
log.Fatal(err)
}
// This will block until the response comes (potentially forever).
resp, err := req.Receive()
if err != nil {
log.Fatal(err)
}
log.Println("streaming:", resp.Streaming)
// Set the amount of time we can wait for a response.
obsws.SetReceiveTimeout(time.Second * 2)
// Send and receive a request synchronously.
req = obsws.NewGetStreamingStatusRequest()
// Note that we create a new request,
// because requests have IDs that must be unique.
// This will block for up to two seconds, since we set a timeout.
resp, err = req.SendReceive(c)
if err != nil {
log.Fatal(err)
}
log.Println("streaming:", resp.Streaming)
// Respond to events by registering handlers.
c.AddEventHandler("SwitchScenes", func(e obsws.Event) {
// Make sure to assert the actual event type.
log.Println("new scene:", e.(obsws.SwitchScenesEvent).SceneName)
})
time.Sleep(time.Second * 10)
}
```