# obsws [![Build Status](https://travis-ci.com/christopher-dG/go-obs-websocket.svg?branch=master)](https://travis-ci.com/christopher-dG/go-obs-websocket) [![GoDoc](https://godoc.org/github.com/christopher-dG/go-obs-websocket?status.svg)](https://godoc.org/github.com/christopher-dG/go-obs-websocket) `obsws` provides client functionality for [`obs-websocket`](https://github.com/Palakis/obs-websocket). Currently, the target version is `4.4`. ## Installation ```sh go get github.com/christopher-dG/go-obs-websocket ``` ## Usage ```go package main import ( "log" "time" "github.com/christopher-dG/go-obs-websocket" ) func main() { // Connect a client. c := obsws.Client{Host: "localhost", Port: 4444} if err := c.Connect(); err != nil { log.Fatal(err) } defer c.Disconnect() // Send and receive a request asynchronously. req := obsws.NewGetStreamingStatusRequest() if err := req.Send(c); err != nil { log.Fatal(err) } // This will block until the response comes (potentially forever). resp, err := req.Receive() if err != nil { log.Fatal(err) } log.Println("streaming:", resp.Streaming) // Set the amount of time we can wait for a response. obsws.SetReceiveTimeout(time.Second * 2) // Send and receive a request synchronously. req = obsws.NewGetStreamingStatusRequest() // Note that we create a new request, // because requests have IDs that must be unique. // This will block for up to two seconds, since we set a timeout. resp, err = req.SendReceive(c) if err != nil { log.Fatal(err) } log.Println("streaming:", resp.Streaming) // Respond to events by registering handlers. c.AddEventHandler("SwitchScenes", func(e obsws.Event) { // Make sure to assert the actual event type. log.Println("new scene:", e.(obsws.SwitchScenesEvent).SceneName) }) time.Sleep(time.Second * 10) } ```