src/backup/chunker.rs: use 64 byte chunker window size
This results in faster code.
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@ -1,4 +1,4 @@
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const CA_CHUNKER_WINDOW_SIZE: usize = 48;
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const CA_CHUNKER_WINDOW_SIZE: usize = 64;
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/// Slinding window chunker (Buzhash)
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///
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@ -161,14 +161,16 @@ impl Chunker {
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self.start();
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}
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let mut idx = self.chunk_size % CA_CHUNKER_WINDOW_SIZE;
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//let mut idx = self.chunk_size % CA_CHUNKER_WINDOW_SIZE;
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let mut idx = self.chunk_size & 0x3f;
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while pos < data_len {
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// roll window
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let enter = data[pos];
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let leave = self.window[idx];
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self.h = self.h.rotate_left(1) ^
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BUZHASH_TABLE[leave as usize].rotate_left(CA_CHUNKER_WINDOW_SIZE as u32) ^
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//BUZHASH_TABLE[leave as usize].rotate_left(CA_CHUNKER_WINDOW_SIZE as u32) ^
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BUZHASH_TABLE[leave as usize] ^
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BUZHASH_TABLE[enter as usize];
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self.chunk_size += 1;
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@ -183,7 +185,8 @@ impl Chunker {
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return pos;
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}
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idx = self.chunk_size % CA_CHUNKER_WINDOW_SIZE;
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//idx = self.chunk_size % CA_CHUNKER_WINDOW_SIZE;
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idx = self.chunk_size & 0x3f;
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//idx += 1; if idx >= CA_CHUNKER_WINDOW_SIZE { idx = 0 };
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}
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@ -191,7 +194,7 @@ impl Chunker {
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}
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// fast implementation avoiding modulo
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#[inline(always)]
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// #[inline(always)]
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fn shall_break(&self) -> bool {
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if self.chunk_size >= self.chunk_size_max { return true; }
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