Fix distance sorting, add env variable for local IP to test
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parent
b4ed1fc1a3
commit
20ae76ff06
12
http.go
12
http.go
@ -6,6 +6,7 @@ import (
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"net"
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"net/http"
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"net/url"
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"os"
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"path"
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"strings"
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)
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@ -50,9 +51,14 @@ func redirectHandler(w http.ResponseWriter, r *http.Request) {
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ip := net.ParseIP(ipStr)
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// TODO: This is temporary to allow testing on private addresses.
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if ip.IsPrivate() {
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ip = net.ParseIP("1.1.1.1")
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if ip.IsLoopback() || ip.IsPrivate() {
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overrideIP := os.Getenv("OVERRIDE_IP")
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if overrideIP == "" {
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overrideIP = "1.1.1.1"
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}
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ip = net.ParseIP(overrideIP)
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}
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server, distance, err := servers.Closest(ip)
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30
servers.go
30
servers.go
@ -123,19 +123,6 @@ type ComputedDistance struct {
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// DistanceList is a list of Computed Distances with an easy "Choices" func
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type DistanceList []ComputedDistance
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func (d DistanceList) Choices() []randutil.Choice {
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c := make([]randutil.Choice, len(d))
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for i, item := range d {
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c[i] = randutil.Choice{
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Weight: item.Server.Weight,
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Item: item,
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}
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}
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return c
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}
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// Closest will use GeoIP on the IP provided and find the closest servers.
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// When we have a list of x servers closest, we can choose a random or weighted one.
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// Return values are the closest server, the distance, and if an error occurred.
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@ -157,18 +144,29 @@ func (s ServerList) Closest(ip net.IP) (*Server, float64, error) {
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continue
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}
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distance := Distance(city.Location.Latitude, city.Location.Longitude, server.Latitude, server.Longitude)
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c[i] = ComputedDistance{
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Server: server,
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Distance: Distance(city.Location.Latitude, city.Location.Longitude, server.Latitude, server.Longitude),
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Distance: distance,
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}
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}
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// Sort by distance
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sort.Slice(s, func(i int, j int) bool {
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sort.Slice(c, func(i int, j int) bool {
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return c[i].Distance < c[j].Distance
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})
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choiceInterface = c[0:topChoices].Choices()
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choices := make([]randutil.Choice, topChoices)
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for i, item := range c[0:topChoices] {
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choices[i] = randutil.Choice{
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Weight: item.Server.Weight,
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Item: item,
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}
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}
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choiceInterface = choices
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serverCache.Add(ip.String(), choiceInterface)
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}
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