armbian-router/servers.go

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package main
import (
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"github.com/jmcvetta/randutil"
"github.com/prometheus/client_golang/prometheus"
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log "github.com/sirupsen/logrus"
"math"
"net"
"net/http"
"runtime"
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"sort"
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"strings"
"sync"
"time"
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)
var (
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checkClient = &http.Client{
Timeout: 10 * time.Second,
}
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)
type Server struct {
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Available bool
Host string
Path string
Latitude float64
Longitude float64
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Weight int
Redirects prometheus.Counter
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}
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func (server *Server) checkStatus() {
req, err := http.NewRequest(http.MethodGet, "https://"+server.Host+"/"+strings.TrimLeft(server.Path, "/"), nil)
req.Header.Set("User-Agent", "ArmbianRouter/1.0 (Go "+runtime.Version()+")")
if err != nil {
// This should never happen.
log.WithFields(log.Fields{
"server": server.Host,
"error": err,
}).Warning("Invalid request! This should not happen, please check config.")
return
}
res, err := checkClient.Do(req)
if err != nil {
if server.Available {
log.WithFields(log.Fields{
"server": server.Host,
"error": err,
}).Info("Server went offline")
server.Available = false
} else {
log.WithFields(log.Fields{
"server": server.Host,
"error": err,
}).Debug("Server is still offline")
}
return
}
responseFields := log.Fields{
"server": server.Host,
"responseCode": res.StatusCode,
}
if res.StatusCode == http.StatusOK || res.StatusCode == http.StatusMovedPermanently || res.StatusCode == http.StatusFound || res.StatusCode == http.StatusNotFound {
if !server.Available {
server.Available = true
log.WithFields(responseFields).Info("Server is online")
}
} else {
log.WithFields(responseFields).Debug("Server status not known")
if server.Available {
log.WithFields(responseFields).Info("Server went offline")
server.Available = false
}
}
}
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type ServerList []*Server
func (s ServerList) checkLoop() {
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t := time.NewTicker(60 * time.Second)
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for {
<-t.C
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s.Check()
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}
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}
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// Check will request the index from all servers
// If a server does not respond in 10 seconds, it is considered offline.
// This will wait until all checks are complete.
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func (s ServerList) Check() {
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var wg sync.WaitGroup
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for _, server := range s {
wg.Add(1)
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go func(server *Server) {
defer wg.Done()
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server.checkStatus()
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}(server)
}
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wg.Wait()
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}
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// ComputedDistance is a wrapper that contains a Server and Distance.
type ComputedDistance struct {
Server *Server
Distance float64
}
// DistanceList is a list of Computed Distances with an easy "Choices" func
type DistanceList []ComputedDistance
func (d DistanceList) Choices() []randutil.Choice {
c := make([]randutil.Choice, len(d))
for i, item := range d {
c[i] = randutil.Choice{
Weight: item.Server.Weight,
Item: item,
}
}
return c
}
// Closest will use GeoIP on the IP provided and find the closest servers.
// When we have a list of x servers closest, we can choose a random or weighted one.
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// Return values are the closest server, the distance, and if an error occurred.
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func (s ServerList) Closest(ip net.IP) (*Server, float64, error) {
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i, exists := serverCache.Get(ip.String())
if exists {
return i.(ComputedDistance).Server, i.(ComputedDistance).Distance, nil
}
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var city City
err := db.Lookup(ip, &city)
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if err != nil {
return nil, -1, err
}
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c := make(DistanceList, len(s))
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for i, server := range s {
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if !server.Available {
continue
}
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c[i] = ComputedDistance{
Server: server,
Distance: Distance(city.Location.Latitude, city.Location.Longitude, server.Latitude, server.Longitude),
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}
}
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// Sort by distance
sort.Slice(s, func(i int, j int) bool {
return c[i].Distance < c[j].Distance
})
choice, err := randutil.WeightedChoice(c[0:topChoices].Choices())
if err != nil {
return nil, -1, err
}
dist := choice.Item.(ComputedDistance)
serverCache.Add(ip.String(), dist)
return dist.Server, dist.Distance, nil
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}
// haversin(θ) function
func hsin(theta float64) float64 {
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return math.Pow(math.Sin(theta/2), 2)
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}
// Distance function returns the distance (in meters) between two points of
// a given longitude and latitude relatively accurately (using a spherical
// approximation of the Earth) through the Haversin Distance Formula for
// great arc distance on a sphere with accuracy for small distances
//
// point coordinates are supplied in degrees and converted into rad. in the func
//
// distance returned is METERS!!!!!!
// http://en.wikipedia.org/wiki/Haversine_formula
func Distance(lat1, lon1, lat2, lon2 float64) float64 {
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// convert to radians
// must cast radius as float to multiply later
var la1, lo1, la2, lo2, r float64
la1 = lat1 * math.Pi / 180
lo1 = lon1 * math.Pi / 180
la2 = lat2 * math.Pi / 180
lo2 = lon2 * math.Pi / 180
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r = 6378100 // Earth radius in METERS
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// calculate
h := hsin(la2-la1) + math.Cos(la1)*math.Cos(la2)*hsin(lo2-lo1)
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return 2 * r * math.Asin(math.Sqrt(h))
}