package twitchpubsub import ( "fmt" ) // EventHandler is an interface for Discord events. type EventHandler interface { // Type returns the type of event this handler belongs to. Type() string // Handle is called whenever an event of Type() happens. // It is the recievers responsibility to type assert that the interface // is the expected struct. Handle(*TwitchPubSub, interface{}) } // EventInterfaceProvider is an interface for providing empty interfaces for // Discord events. type EventInterfaceProvider interface { // Type is the type of event this handler belongs to. Type() string // New returns a new instance of the struct this event handler handles. // This is called once per event. // The struct is provided to all handlers of the same Type(). New() interface{} } // interfaceEventType is the event handler type for interface{} events. const interfaceEventType = "__INTERFACE__" // interfaceEventHandler is an event handler for interface{} events. type interfaceEventHandler func(*TwitchPubSub, interface{}) // Type returns the event type for interface{} events. func (eh interfaceEventHandler) Type() string { return interfaceEventType } // Handle is the handler for an interface{} event. func (eh interfaceEventHandler) Handle(t *TwitchPubSub, i interface{}) { eh(t, i) } var registeredInterfaceProviders = map[string]EventInterfaceProvider{} // registerInterfaceProvider registers a provider so that DiscordGo can // access it's New() method. func registerInterfaceProvider(eh EventInterfaceProvider) error { if _, ok := registeredInterfaceProviders[eh.Type()]; ok { return fmt.Errorf("event %s already registered", eh.Type()) } registeredInterfaceProviders[eh.Type()] = eh return nil } // eventHandlerInstance is a wrapper around an event handler, as functions // cannot be compared directly. type eventHandlerInstance struct { eventHandler EventHandler } // addEventHandler adds an event handler that will be fired anytime // the Discord WSAPI matching eventHandler.Type() fires. func (t *TwitchPubSub) addEventHandler(eventHandler EventHandler) func() { t.handlersMu.Lock() defer t.handlersMu.Unlock() if t.handlers == nil { t.handlers = map[string][]*eventHandlerInstance{} } ehi := &eventHandlerInstance{eventHandler} t.handlers[eventHandler.Type()] = append(t.handlers[eventHandler.Type()], ehi) return func() { t.removeEventHandlerInstance(eventHandler.Type(), ehi) } } // addEventHandler adds an event handler that will be fired the next time // the Discord WSAPI matching eventHandler.Type() fires. func (s *TwitchPubSub) addEventHandlerOnce(eventHandler EventHandler) func() { s.handlersMu.Lock() defer s.handlersMu.Unlock() if s.onceHandlers == nil { s.onceHandlers = map[string][]*eventHandlerInstance{} } ehi := &eventHandlerInstance{eventHandler} s.onceHandlers[eventHandler.Type()] = append(s.onceHandlers[eventHandler.Type()], ehi) return func() { s.removeEventHandlerInstance(eventHandler.Type(), ehi) } } // AddHandler allows you to add an event handler that will be fired anytime // the Discord WSAPI event that matches the function fires. // events.go contains all the Discord WSAPI events that can be fired. // eg: // Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) { // }) // // or: // Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) { // }) // The return value of this method is a function, that when called will remove the // event handler. func (s *TwitchPubSub) AddHandler(handler interface{}) func() { eh := handlerForInterface(handler) if eh == nil { return func() {} } return s.addEventHandler(eh) } // AddHandlerOnce allows you to add an event handler that will be fired the next time // the Discord WSAPI event that matches the function fires. // See AddHandler for more details. func (s *TwitchPubSub) AddHandlerOnce(handler interface{}) func() { eh := handlerForInterface(handler) if eh == nil { return func() {} } return s.addEventHandlerOnce(eh) } // removeEventHandler instance removes an event handler instance. func (s *TwitchPubSub) removeEventHandlerInstance(t string, ehi *eventHandlerInstance) { s.handlersMu.Lock() defer s.handlersMu.Unlock() handlers := s.handlers[t] for i := range handlers { if handlers[i] == ehi { s.handlers[t] = append(handlers[:i], handlers[i+1:]...) } } onceHandlers := s.onceHandlers[t] for i := range onceHandlers { if onceHandlers[i] == ehi { s.onceHandlers[t] = append(onceHandlers[:i], handlers[i+1:]...) } } } // Handles calling permanent and once handlers for an event type. func (s *TwitchPubSub) handle(t string, i interface{}) { for _, eh := range s.handlers[t] { go eh.eventHandler.Handle(s, i) } if len(s.onceHandlers[t]) > 0 { for _, eh := range s.onceHandlers[t] { go eh.eventHandler.Handle(s, i) } s.onceHandlers[t] = nil } } // Handles an event type by calling internal methods, firing handlers and firing the // interface{} event. func (s *TwitchPubSub) handleEvent(t string, i interface{}) { s.handlersMu.RLock() defer s.handlersMu.RUnlock() // Then they are dispatched to anyone handling interface{} events. s.handle(interfaceEventType, i) // Finally they are dispatched to any typed handlers. s.handle(t, i) }