Use a channel to notify when the connection is closed
This commit is contained in:
parent
1aa3e42f91
commit
956d93782b
82
pubsub.go
82
pubsub.go
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@ -53,6 +53,7 @@ type TwitchPubSub struct {
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onceHandlers map[string][]*eventHandlerInstance
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// Responses
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listening chan interface{}
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responseCh chan *twitchMessage
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SubscribedTopics []string
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@ -78,8 +79,10 @@ func (t *TwitchPubSub) Open() error {
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t.wsConn = c
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go t.reader(c)
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go t.pinger()
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t.listening = make(chan interface{})
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go t.reader(t.wsConn, t.listening)
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go t.pinger(t.wsConn, t.listening)
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if len(t.SubscribedTopics) > 0 {
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return t.listen(t.SubscribedTopics)
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@ -91,6 +94,11 @@ func (t *TwitchPubSub) Open() error {
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}
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func (t *TwitchPubSub) Close() error {
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if t.listening != nil {
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close(t.listening)
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t.listening = nil
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}
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if t.wsConn != nil {
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// To cleanly close a connection, a client should send a close
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// frame and wait for the server to close the connection.
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@ -197,7 +205,7 @@ func (t *TwitchPubSub) Unlisten(topics []string) error {
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return nil
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}
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func (t *TwitchPubSub) reader(wsConn *websocket.Conn) {
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func (t *TwitchPubSub) reader(wsConn *websocket.Conn, listening <-chan interface{}) {
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for {
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var message twitchMessage
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err := t.wsConn.ReadJSON(&message)
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@ -214,51 +222,61 @@ func (t *TwitchPubSub) reader(wsConn *websocket.Conn) {
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return
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}
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if message.Type == Pong {
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// PONG!
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} else if message.Type == Message {
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var data interface{}
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select {
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case <-listening:
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return
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default:
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if message.Type == Pong {
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// PONG!
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} else if message.Type == Message {
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var data interface{}
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if err := json.Unmarshal([]byte(message.Data.Message), &data); err != nil {
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continue
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}
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if strings.Index(message.Data.Topic, "video-playback") == 0 {
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m := data.(map[string]interface{})
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ch := message.Data.Topic[strings.Index(message.Data.Topic, ".") + 1:]
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ty := m["type"].(string)
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server_time := time.Unix(int64(m["server_time"].(float64)), 0)
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if ty == "viewcount" {
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go t.handle(ty, &ViewerCount{Channel: ch, Viewers: int(m["viewers"].(float64)), ServerTime: server_time})
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} else if ty == "stream-up" {
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go t.handle(ty, &StreamUp{Channel: ch, ServerTime: server_time})
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} else if ty == "stream-down" {
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go t.handle(ty, &StreamDown{Channel: ch, ServerTime: server_time})
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if err := json.Unmarshal([]byte(message.Data.Message), &data); err != nil {
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continue
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}
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if strings.Index(message.Data.Topic, "video-playback") == 0 {
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m := data.(map[string]interface{})
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ch := message.Data.Topic[strings.Index(message.Data.Topic, ".") + 1:]
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ty := m["type"].(string)
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server_time := time.Unix(int64(m["server_time"].(float64)), 0)
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if ty == "viewcount" {
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go t.handle(ty, &ViewerCount{Channel: ch, Viewers: int(m["viewers"].(float64)), ServerTime: server_time})
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} else if ty == "stream-up" {
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go t.handle(ty, &StreamUp{Channel: ch, ServerTime: server_time})
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} else if ty == "stream-down" {
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go t.handle(ty, &StreamDown{Channel: ch, ServerTime: server_time})
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}
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}
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} else if message.Type == Response {
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t.responseCh <- &message
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} else if message.Type == reconnectEventType {
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go t.handle(message.Type, &Reconnect{})
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t.reconnect()
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}
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} else if message.Type == Response {
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t.responseCh <- &message
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} else if message.Type == reconnectEventType {
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go t.handle(message.Type, &Reconnect{})
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t.reconnect()
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}
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}
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}
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func (t *TwitchPubSub) pinger() {
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func (t *TwitchPubSub) pinger(wsConn *websocket.Conn, listening <-chan interface{}) {
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ticker := time.NewTicker(150 * time.Second)
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defer ticker.Stop()
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for {
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<- ticker.C
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t.wsMutex.Lock()
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err := t.wsConn.WriteJSON(&twitchMessage{Type: Ping})
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err := wsConn.WriteJSON(&twitchMessage{Type: Ping})
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t.wsMutex.Unlock()
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if err != nil {
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return
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}
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select {
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case <-ticker.C:
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// continue loop and send heartbeat
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case <-listening:
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return
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}
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}
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}
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