70 lines
1.8 KiB
Markdown
70 lines
1.8 KiB
Markdown
# obsws
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[![Build Status](https://travis-ci.com/christopher-dG/go-obs-websocket.svg?branch=master)](https://travis-ci.com/christopher-dG/go-obs-websocket)
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[![GoDoc](https://godoc.org/github.com/christopher-dG/go-obs-websocket?status.svg)](https://godoc.org/github.com/christopher-dG/go-obs-websocket)
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`obsws` provides client functionality for [`obs-websocket`](https://github.com/Palakis/obs-websocket).
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Currently, the target version is `4.4`.
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## Installation
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```sh
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go get github.com/christopher-dG/go-obs-websocket
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```
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## Usage
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```go
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package main
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import (
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"log"
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"time"
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"github.com/christopher-dG/go-obs-websocket"
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)
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func main() {
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// Connect a client.
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c := obsws.Client{Host: "localhost", Port: 4444}
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if err := c.Connect(); err != nil {
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log.Fatal(err)
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}
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defer c.Disconnect()
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// Send and receive a request asynchronously.
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req := obsws.NewGetStreamingStatusRequest()
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if err := req.Send(c); err != nil {
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log.Fatal(err)
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}
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// This will block until the response comes (potentially forever).
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resp, err := req.Receive()
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if err != nil {
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log.Fatal(err)
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}
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log.Println("streaming:", resp.Streaming)
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// Set the amount of time we can wait for a response.
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obsws.SetReceiveTimeout(time.Second * 2)
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// Send and receive a request synchronously.
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req = obsws.NewGetStreamingStatusRequest()
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// Note that we create a new request,
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// because requests have IDs that must be unique.
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// This will block for up to two seconds, since we set a timeout.
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resp, err = req.SendReceive(c)
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if err != nil {
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log.Fatal(err)
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}
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log.Println("streaming:", resp.Streaming)
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// Respond to events by registering handlers.
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c.AddEventHandler("SwitchScenes", func(e obsws.Event) {
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// Make sure to assert the actual event type.
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log.Println("new scene:", e.(obsws.SwitchScenesEvent).SceneName)
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})
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time.Sleep(time.Second * 10)
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}
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```
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