283 lines
7.7 KiB
Go
283 lines
7.7 KiB
Go
package obsws
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import (
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"errors"
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"time"
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)
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// This file is automatically generated.
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// https://github.com/christopher-dG/go-obs-websocket/blob/master/codegen/protocol.py
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// SetCurrentSceneCollectionRequest : Change the active scene collection.
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//
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// Since obs-websocket version: 4.0.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#setcurrentscenecollection
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type SetCurrentSceneCollectionRequest struct {
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// Name of the desired scene collection.
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// Required: Yes.
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ScName string `json:"sc-name"`
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_request `json:",squash"`
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response chan SetCurrentSceneCollectionResponse
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}
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// NewSetCurrentSceneCollectionRequest returns a new SetCurrentSceneCollectionRequest.
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func NewSetCurrentSceneCollectionRequest(scName string) SetCurrentSceneCollectionRequest {
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return SetCurrentSceneCollectionRequest{
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scName,
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_request{
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ID_: getMessageID(),
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Type_: "SetCurrentSceneCollection",
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err: make(chan error, 1),
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},
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make(chan SetCurrentSceneCollectionResponse, 1),
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}
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}
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// Send sends the request.
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func (r *SetCurrentSceneCollectionRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp SetCurrentSceneCollectionResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r SetCurrentSceneCollectionRequest) Receive() (SetCurrentSceneCollectionResponse, error) {
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if !r.sent {
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return SetCurrentSceneCollectionResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return SetCurrentSceneCollectionResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return SetCurrentSceneCollectionResponse{}, err
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case <-time.After(receiveTimeout):
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return SetCurrentSceneCollectionResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r SetCurrentSceneCollectionRequest) SendReceive(c *Client) (SetCurrentSceneCollectionResponse, error) {
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if err := r.Send(c); err != nil {
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return SetCurrentSceneCollectionResponse{}, err
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}
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return r.Receive()
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}
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// SetCurrentSceneCollectionResponse : Response for SetCurrentSceneCollectionRequest.
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//
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// Since obs-websocket version: 4.0.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#setcurrentscenecollection
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type SetCurrentSceneCollectionResponse struct {
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_response `json:",squash"`
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}
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// GetCurrentSceneCollectionRequest : Get the name of the current scene collection.
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//
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// Since obs-websocket version: 4.0.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#getcurrentscenecollection
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type GetCurrentSceneCollectionRequest struct {
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_request `json:",squash"`
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response chan GetCurrentSceneCollectionResponse
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}
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// NewGetCurrentSceneCollectionRequest returns a new GetCurrentSceneCollectionRequest.
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func NewGetCurrentSceneCollectionRequest() GetCurrentSceneCollectionRequest {
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return GetCurrentSceneCollectionRequest{
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_request{
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ID_: getMessageID(),
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Type_: "GetCurrentSceneCollection",
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err: make(chan error, 1),
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},
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make(chan GetCurrentSceneCollectionResponse, 1),
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}
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}
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// Send sends the request.
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func (r *GetCurrentSceneCollectionRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp GetCurrentSceneCollectionResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r GetCurrentSceneCollectionRequest) Receive() (GetCurrentSceneCollectionResponse, error) {
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if !r.sent {
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return GetCurrentSceneCollectionResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return GetCurrentSceneCollectionResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return GetCurrentSceneCollectionResponse{}, err
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case <-time.After(receiveTimeout):
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return GetCurrentSceneCollectionResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r GetCurrentSceneCollectionRequest) SendReceive(c *Client) (GetCurrentSceneCollectionResponse, error) {
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if err := r.Send(c); err != nil {
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return GetCurrentSceneCollectionResponse{}, err
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}
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return r.Receive()
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}
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// GetCurrentSceneCollectionResponse : Response for GetCurrentSceneCollectionRequest.
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//
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// Since obs-websocket version: 4.0.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#getcurrentscenecollection
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type GetCurrentSceneCollectionResponse struct {
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// Name of the currently active scene collection.
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// Required: Yes.
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ScName string `json:"sc-name"`
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_response `json:",squash"`
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}
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// ListSceneCollectionsRequest : List available scene collections.
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//
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// Since obs-websocket version: 4.0.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#listscenecollections
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type ListSceneCollectionsRequest struct {
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_request `json:",squash"`
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response chan ListSceneCollectionsResponse
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}
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// NewListSceneCollectionsRequest returns a new ListSceneCollectionsRequest.
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func NewListSceneCollectionsRequest() ListSceneCollectionsRequest {
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return ListSceneCollectionsRequest{
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_request{
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ID_: getMessageID(),
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Type_: "ListSceneCollections",
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err: make(chan error, 1),
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},
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make(chan ListSceneCollectionsResponse, 1),
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}
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}
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// Send sends the request.
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func (r *ListSceneCollectionsRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp ListSceneCollectionsResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r ListSceneCollectionsRequest) Receive() (ListSceneCollectionsResponse, error) {
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if !r.sent {
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return ListSceneCollectionsResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return ListSceneCollectionsResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return ListSceneCollectionsResponse{}, err
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case <-time.After(receiveTimeout):
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return ListSceneCollectionsResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r ListSceneCollectionsRequest) SendReceive(c *Client) (ListSceneCollectionsResponse, error) {
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if err := r.Send(c); err != nil {
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return ListSceneCollectionsResponse{}, err
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}
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return r.Receive()
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}
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// ListSceneCollectionsResponse : Response for ListSceneCollectionsRequest.
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//
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// Since obs-websocket version: 4.0.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#listscenecollections
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type ListSceneCollectionsResponse struct {
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// Scene collections list.
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// Required: Yes.
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SceneCollections interface{} `json:"scene-collections"`
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// Required: Yes.
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SceneCollectionsStar string `json:"scene-collections.*."`
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_response `json:",squash"`
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}
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