streamdeck-obs-replay/obsws/client_requests.go

48 lines
1.2 KiB
Go

package obsws
import (
"errors"
"time"
)
const interval = time.Millisecond * 50
var (
// ErrNotConnected is returned when a request is sent by a client which is not connected.
ErrNotConnected = errors.New("not connected")
// ErrReceiveTimeout is returned when a response takes too long to arrive.
ErrReceiveTimeout = errors.New("receive timed out")
)
// sendRequest sends a request to the WebSocket server.
func (c *Client) sendRequest(req Request) (chan map[string]interface{}, error) {
if !c.connected {
return nil, ErrNotConnected
}
future := make(chan map[string]interface{})
if err := c.conn.WriteJSON(req); err != nil {
return nil, err
}
Logger.Println("sent request", req.ID())
go func() { future <- c.receive(req.ID()) }()
return future, nil
}
// receive waits until a response matching the given ID arrives.
func (c *Client) receive(id string) map[string]interface{} {
for {
resp := <-c.respQ
if resp["message-id"] == id {
Logger.Println("received response", resp["message-id"])
return resp
}
c.respQ <- resp
time.Sleep(interval)
}
}
// handleResponse sends a response into the queue.
func (c *Client) handleResponse(m map[string]interface{}) {
c.respQ <- m
}