package obsws import ( "errors" "time" ) const interval = time.Millisecond * 50 var ( // ErrNotConnected is returned when a request is sent by a client which is not connected. ErrNotConnected = errors.New("not connected") // ErrReceiveTimeout is returned when a response takes too long to arrive. ErrReceiveTimeout = errors.New("receive timed out") ) // sendRequest sends a request to the WebSocket server. func (c *Client) sendRequest(req Request) (chan map[string]interface{}, error) { if !c.connected { return nil, ErrNotConnected } future := make(chan map[string]interface{}) if err := c.conn.WriteJSON(req); err != nil { return nil, err } Logger.Println("sent request", req.ID()) go func() { future <- c.receive(req.ID()) }() return future, nil } // receive waits until a response matching the given ID arrives. func (c *Client) receive(id string) map[string]interface{} { for { resp := <-c.respQ if resp["message-id"] == id { Logger.Println("received response", resp["message-id"]) return resp } c.respQ <- resp time.Sleep(interval) } } // handleResponse sends a response into the queue. func (c *Client) handleResponse(m map[string]interface{}) { c.respQ <- m }