Handle cases where the client won't be connected if OBS isn't running
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
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commit
0ee045f172
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@ -42,7 +42,7 @@
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"Icon": "images/pluginIcon",
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"Icon": "images/pluginIcon",
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"CategoryIcon": "images/pluginIcon",
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"CategoryIcon": "images/pluginIcon",
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"URL": "https://streamdeck.meow.tf/obsreplay",
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"URL": "https://streamdeck.meow.tf/obsreplay",
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"Version": "1.0.1",
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"Version": "1.0.2",
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"SDKVersion": 2,
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"SDKVersion": 2,
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"OS": [
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"OS": [
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{
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{
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14
replay.go
14
replay.go
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@ -88,6 +88,14 @@ func clientForContext(context string) *obsws.Client {
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return nil
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return nil
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}
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}
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if !c.Connected() {
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err := c.Connect()
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if err != nil {
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return nil
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}
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}
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return c
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return c
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}
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}
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@ -131,12 +139,6 @@ func checkClient(host string, port int, password string) string {
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if !ok {
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if !ok {
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client = &obsws.Client{Host: host, Port: port, Password: password}
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client = &obsws.Client{Host: host, Port: port, Password: password}
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err := client.Connect()
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if err != nil {
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return ""
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}
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client.AddEventHandler("StreamStatus", streamStatusUpdate(key))
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client.AddEventHandler("StreamStatus", streamStatusUpdate(key))
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client.AddEventHandler("ReplayStarted", loopContextState(key, 1))
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client.AddEventHandler("ReplayStarted", loopContextState(key, 1))
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client.AddEventHandler("ReplayStopped", loopContextState(key, 0))
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client.AddEventHandler("ReplayStopped", loopContextState(key, 0))
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