366 lines
9.5 KiB
Go
366 lines
9.5 KiB
Go
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package obsws
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import (
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"errors"
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"time"
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)
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// This file is automatically generated.
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// https://github.com/christopher-dG/go-obs-websocket/blob/master/codegen/protocol.py
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// StartStopReplayBufferRequest : Toggle the Replay Buffer on/off.
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//
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// Since obs-websocket version: 4.2.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#startstopreplaybuffer
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type StartStopReplayBufferRequest struct {
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_request `json:",squash"`
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response chan StartStopReplayBufferResponse
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}
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// NewStartStopReplayBufferRequest returns a new StartStopReplayBufferRequest.
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func NewStartStopReplayBufferRequest() StartStopReplayBufferRequest {
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return StartStopReplayBufferRequest{
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_request{
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ID_: getMessageID(),
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Type_: "StartStopReplayBuffer",
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err: make(chan error, 1),
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},
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make(chan StartStopReplayBufferResponse, 1),
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}
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}
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// Send sends the request.
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func (r *StartStopReplayBufferRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp StartStopReplayBufferResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r StartStopReplayBufferRequest) Receive() (StartStopReplayBufferResponse, error) {
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if !r.sent {
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return StartStopReplayBufferResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return StartStopReplayBufferResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return StartStopReplayBufferResponse{}, err
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case <-time.After(receiveTimeout):
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return StartStopReplayBufferResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r StartStopReplayBufferRequest) SendReceive(c *Client) (StartStopReplayBufferResponse, error) {
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if err := r.Send(c); err != nil {
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return StartStopReplayBufferResponse{}, err
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}
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return r.Receive()
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}
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// StartStopReplayBufferResponse : Response for StartStopReplayBufferRequest.
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//
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// Since obs-websocket version: 4.2.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#startstopreplaybuffer
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type StartStopReplayBufferResponse struct {
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_response `json:",squash"`
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}
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// StartReplayBufferRequest : Start recording into the Replay Buffer.
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// Will return an `error` if the Replay Buffer is already active or if the
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// "Save Replay Buffer" hotkey is not set in OBS' settings.
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// Setting this hotkey is mandatory, even when triggering saves only
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// through obs-websocket.
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//
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// Since obs-websocket version: 4.2.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#startreplaybuffer
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type StartReplayBufferRequest struct {
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_request `json:",squash"`
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response chan StartReplayBufferResponse
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}
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// NewStartReplayBufferRequest returns a new StartReplayBufferRequest.
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func NewStartReplayBufferRequest() StartReplayBufferRequest {
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return StartReplayBufferRequest{
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_request{
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ID_: getMessageID(),
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Type_: "StartReplayBuffer",
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err: make(chan error, 1),
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},
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make(chan StartReplayBufferResponse, 1),
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}
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}
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// Send sends the request.
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func (r *StartReplayBufferRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp StartReplayBufferResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r StartReplayBufferRequest) Receive() (StartReplayBufferResponse, error) {
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if !r.sent {
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return StartReplayBufferResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return StartReplayBufferResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return StartReplayBufferResponse{}, err
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case <-time.After(receiveTimeout):
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return StartReplayBufferResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r StartReplayBufferRequest) SendReceive(c *Client) (StartReplayBufferResponse, error) {
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if err := r.Send(c); err != nil {
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return StartReplayBufferResponse{}, err
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}
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return r.Receive()
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}
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// StartReplayBufferResponse : Response for StartReplayBufferRequest.
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//
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// Since obs-websocket version: 4.2.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#startreplaybuffer
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type StartReplayBufferResponse struct {
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_response `json:",squash"`
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}
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// StopReplayBufferRequest : Stop recording into the Replay Buffer.
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// Will return an `error` if the Replay Buffer is not active.
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//
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// Since obs-websocket version: 4.2.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#stopreplaybuffer
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type StopReplayBufferRequest struct {
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_request `json:",squash"`
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response chan StopReplayBufferResponse
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}
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// NewStopReplayBufferRequest returns a new StopReplayBufferRequest.
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func NewStopReplayBufferRequest() StopReplayBufferRequest {
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return StopReplayBufferRequest{
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_request{
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ID_: getMessageID(),
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Type_: "StopReplayBuffer",
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err: make(chan error, 1),
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},
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make(chan StopReplayBufferResponse, 1),
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}
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}
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// Send sends the request.
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func (r *StopReplayBufferRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp StopReplayBufferResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r StopReplayBufferRequest) Receive() (StopReplayBufferResponse, error) {
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if !r.sent {
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return StopReplayBufferResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return StopReplayBufferResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return StopReplayBufferResponse{}, err
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case <-time.After(receiveTimeout):
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return StopReplayBufferResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r StopReplayBufferRequest) SendReceive(c *Client) (StopReplayBufferResponse, error) {
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if err := r.Send(c); err != nil {
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return StopReplayBufferResponse{}, err
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}
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return r.Receive()
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}
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// StopReplayBufferResponse : Response for StopReplayBufferRequest.
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//
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// Since obs-websocket version: 4.2.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#stopreplaybuffer
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type StopReplayBufferResponse struct {
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_response `json:",squash"`
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}
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// SaveReplayBufferRequest : Flush and save the contents of the Replay Buffer to disk
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// This is
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// basically the same as triggering the "Save Replay Buffer" hotkey.
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// Will return an `error` if the Replay Buffer is not active.
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//
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// Since obs-websocket version: 4.2.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#savereplaybuffer
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type SaveReplayBufferRequest struct {
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_request `json:",squash"`
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response chan SaveReplayBufferResponse
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}
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// NewSaveReplayBufferRequest returns a new SaveReplayBufferRequest.
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func NewSaveReplayBufferRequest() SaveReplayBufferRequest {
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return SaveReplayBufferRequest{
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_request{
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ID_: getMessageID(),
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Type_: "SaveReplayBuffer",
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err: make(chan error, 1),
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},
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make(chan SaveReplayBufferResponse, 1),
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}
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}
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// Send sends the request.
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func (r *SaveReplayBufferRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp SaveReplayBufferResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r SaveReplayBufferRequest) Receive() (SaveReplayBufferResponse, error) {
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if !r.sent {
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return SaveReplayBufferResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return SaveReplayBufferResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return SaveReplayBufferResponse{}, err
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case <-time.After(receiveTimeout):
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return SaveReplayBufferResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r SaveReplayBufferRequest) SendReceive(c *Client) (SaveReplayBufferResponse, error) {
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if err := r.Send(c); err != nil {
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return SaveReplayBufferResponse{}, err
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}
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return r.Receive()
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}
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// SaveReplayBufferResponse : Response for SaveReplayBufferRequest.
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//
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// Since obs-websocket version: 4.2.0.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#savereplaybuffer
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type SaveReplayBufferResponse struct {
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_response `json:",squash"`
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}
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