streamdeck-obs-replay/obsws/requests_replay_buffer.go

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2020-01-15 04:32:53 +00:00
package obsws
import (
"errors"
"time"
)
// This file is automatically generated.
// https://github.com/christopher-dG/go-obs-websocket/blob/master/codegen/protocol.py
// StartStopReplayBufferRequest : Toggle the Replay Buffer on/off.
//
// Since obs-websocket version: 4.2.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#startstopreplaybuffer
type StartStopReplayBufferRequest struct {
_request `json:",squash"`
response chan StartStopReplayBufferResponse
}
// NewStartStopReplayBufferRequest returns a new StartStopReplayBufferRequest.
func NewStartStopReplayBufferRequest() StartStopReplayBufferRequest {
return StartStopReplayBufferRequest{
_request{
ID_: getMessageID(),
Type_: "StartStopReplayBuffer",
err: make(chan error, 1),
},
make(chan StartStopReplayBufferResponse, 1),
}
}
// Send sends the request.
func (r *StartStopReplayBufferRequest) Send(c *Client) error {
if r.sent {
return ErrAlreadySent
}
future, err := c.sendRequest(r)
if err != nil {
return err
}
r.sent = true
go func() {
m := <-future
var resp StartStopReplayBufferResponse
if err = mapToStruct(m, &resp); err != nil {
r.err <- err
} else if resp.Status() != StatusOK {
r.err <- errors.New(resp.Error())
} else {
r.response <- resp
}
}()
return nil
}
// Receive waits for the response.
func (r StartStopReplayBufferRequest) Receive() (StartStopReplayBufferResponse, error) {
if !r.sent {
return StartStopReplayBufferResponse{}, ErrNotSent
}
if receiveTimeout == 0 {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return StartStopReplayBufferResponse{}, err
}
} else {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return StartStopReplayBufferResponse{}, err
case <-time.After(receiveTimeout):
return StartStopReplayBufferResponse{}, ErrReceiveTimeout
}
}
}
// SendReceive sends the request then immediately waits for the response.
func (r StartStopReplayBufferRequest) SendReceive(c *Client) (StartStopReplayBufferResponse, error) {
if err := r.Send(c); err != nil {
return StartStopReplayBufferResponse{}, err
}
return r.Receive()
}
// StartStopReplayBufferResponse : Response for StartStopReplayBufferRequest.
//
// Since obs-websocket version: 4.2.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#startstopreplaybuffer
type StartStopReplayBufferResponse struct {
_response `json:",squash"`
}
// StartReplayBufferRequest : Start recording into the Replay Buffer.
// Will return an `error` if the Replay Buffer is already active or if the
// "Save Replay Buffer" hotkey is not set in OBS' settings.
// Setting this hotkey is mandatory, even when triggering saves only
// through obs-websocket.
//
// Since obs-websocket version: 4.2.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#startreplaybuffer
type StartReplayBufferRequest struct {
_request `json:",squash"`
response chan StartReplayBufferResponse
}
// NewStartReplayBufferRequest returns a new StartReplayBufferRequest.
func NewStartReplayBufferRequest() StartReplayBufferRequest {
return StartReplayBufferRequest{
_request{
ID_: getMessageID(),
Type_: "StartReplayBuffer",
err: make(chan error, 1),
},
make(chan StartReplayBufferResponse, 1),
}
}
// Send sends the request.
func (r *StartReplayBufferRequest) Send(c *Client) error {
if r.sent {
return ErrAlreadySent
}
future, err := c.sendRequest(r)
if err != nil {
return err
}
r.sent = true
go func() {
m := <-future
var resp StartReplayBufferResponse
if err = mapToStruct(m, &resp); err != nil {
r.err <- err
} else if resp.Status() != StatusOK {
r.err <- errors.New(resp.Error())
} else {
r.response <- resp
}
}()
return nil
}
// Receive waits for the response.
func (r StartReplayBufferRequest) Receive() (StartReplayBufferResponse, error) {
if !r.sent {
return StartReplayBufferResponse{}, ErrNotSent
}
if receiveTimeout == 0 {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return StartReplayBufferResponse{}, err
}
} else {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return StartReplayBufferResponse{}, err
case <-time.After(receiveTimeout):
return StartReplayBufferResponse{}, ErrReceiveTimeout
}
}
}
// SendReceive sends the request then immediately waits for the response.
func (r StartReplayBufferRequest) SendReceive(c *Client) (StartReplayBufferResponse, error) {
if err := r.Send(c); err != nil {
return StartReplayBufferResponse{}, err
}
return r.Receive()
}
// StartReplayBufferResponse : Response for StartReplayBufferRequest.
//
// Since obs-websocket version: 4.2.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#startreplaybuffer
type StartReplayBufferResponse struct {
_response `json:",squash"`
}
// StopReplayBufferRequest : Stop recording into the Replay Buffer.
// Will return an `error` if the Replay Buffer is not active.
//
// Since obs-websocket version: 4.2.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#stopreplaybuffer
type StopReplayBufferRequest struct {
_request `json:",squash"`
response chan StopReplayBufferResponse
}
// NewStopReplayBufferRequest returns a new StopReplayBufferRequest.
func NewStopReplayBufferRequest() StopReplayBufferRequest {
return StopReplayBufferRequest{
_request{
ID_: getMessageID(),
Type_: "StopReplayBuffer",
err: make(chan error, 1),
},
make(chan StopReplayBufferResponse, 1),
}
}
// Send sends the request.
func (r *StopReplayBufferRequest) Send(c *Client) error {
if r.sent {
return ErrAlreadySent
}
future, err := c.sendRequest(r)
if err != nil {
return err
}
r.sent = true
go func() {
m := <-future
var resp StopReplayBufferResponse
if err = mapToStruct(m, &resp); err != nil {
r.err <- err
} else if resp.Status() != StatusOK {
r.err <- errors.New(resp.Error())
} else {
r.response <- resp
}
}()
return nil
}
// Receive waits for the response.
func (r StopReplayBufferRequest) Receive() (StopReplayBufferResponse, error) {
if !r.sent {
return StopReplayBufferResponse{}, ErrNotSent
}
if receiveTimeout == 0 {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return StopReplayBufferResponse{}, err
}
} else {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return StopReplayBufferResponse{}, err
case <-time.After(receiveTimeout):
return StopReplayBufferResponse{}, ErrReceiveTimeout
}
}
}
// SendReceive sends the request then immediately waits for the response.
func (r StopReplayBufferRequest) SendReceive(c *Client) (StopReplayBufferResponse, error) {
if err := r.Send(c); err != nil {
return StopReplayBufferResponse{}, err
}
return r.Receive()
}
// StopReplayBufferResponse : Response for StopReplayBufferRequest.
//
// Since obs-websocket version: 4.2.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#stopreplaybuffer
type StopReplayBufferResponse struct {
_response `json:",squash"`
}
// SaveReplayBufferRequest : Flush and save the contents of the Replay Buffer to disk
// This is
// basically the same as triggering the "Save Replay Buffer" hotkey.
// Will return an `error` if the Replay Buffer is not active.
//
// Since obs-websocket version: 4.2.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#savereplaybuffer
type SaveReplayBufferRequest struct {
_request `json:",squash"`
response chan SaveReplayBufferResponse
}
// NewSaveReplayBufferRequest returns a new SaveReplayBufferRequest.
func NewSaveReplayBufferRequest() SaveReplayBufferRequest {
return SaveReplayBufferRequest{
_request{
ID_: getMessageID(),
Type_: "SaveReplayBuffer",
err: make(chan error, 1),
},
make(chan SaveReplayBufferResponse, 1),
}
}
// Send sends the request.
func (r *SaveReplayBufferRequest) Send(c *Client) error {
if r.sent {
return ErrAlreadySent
}
future, err := c.sendRequest(r)
if err != nil {
return err
}
r.sent = true
go func() {
m := <-future
var resp SaveReplayBufferResponse
if err = mapToStruct(m, &resp); err != nil {
r.err <- err
} else if resp.Status() != StatusOK {
r.err <- errors.New(resp.Error())
} else {
r.response <- resp
}
}()
return nil
}
// Receive waits for the response.
func (r SaveReplayBufferRequest) Receive() (SaveReplayBufferResponse, error) {
if !r.sent {
return SaveReplayBufferResponse{}, ErrNotSent
}
if receiveTimeout == 0 {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return SaveReplayBufferResponse{}, err
}
} else {
select {
case resp := <-r.response:
return resp, nil
case err := <-r.err:
return SaveReplayBufferResponse{}, err
case <-time.After(receiveTimeout):
return SaveReplayBufferResponse{}, ErrReceiveTimeout
}
}
}
// SendReceive sends the request then immediately waits for the response.
func (r SaveReplayBufferRequest) SendReceive(c *Client) (SaveReplayBufferResponse, error) {
if err := r.Send(c); err != nil {
return SaveReplayBufferResponse{}, err
}
return r.Receive()
}
// SaveReplayBufferResponse : Response for SaveReplayBufferRequest.
//
// Since obs-websocket version: 4.2.0.
//
// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#savereplaybuffer
type SaveReplayBufferResponse struct {
_response `json:",squash"`
}