65 lines
1.3 KiB
Go
65 lines
1.3 KiB
Go
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package main
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import (
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"meow.tf/streamdeck/obs-replay/obsws"
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)
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type OBSWSClient struct {
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client *obsws.Client
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key string
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}
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func NewOBSWSClient(key, host string, port int, password string) *OBSWSClient {
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obsc := &obsws.Client{Host: host, Port: port, Password: password}
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return &OBSWSClient{client: obsc, key: key}
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}
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func (c *OBSWSClient) Connect() error {
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err := c.client.Connect()
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if err != nil {
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return err
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}
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c.client.AddEventHandler("StreamStatus", streamStatusUpdate(c.key))
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c.client.AddEventHandler("ReplayStarted", func(obsws.Event) { loopContextState(c.key, 1) })
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c.client.AddEventHandler("ReplayStopped", func(obsws.Event) { loopContextState(c.key, 0) })
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return nil
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}
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func (c *OBSWSClient) Disconnect() error {
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return c.client.Disconnect()
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}
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func (c *OBSWSClient) Connected() bool {
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return c.client.Connected()
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}
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func (c *OBSWSClient) ToggleReplay() error {
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req := obsws.NewStartStopReplayBufferRequest()
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return req.Send(c.client)
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}
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func (c *OBSWSClient) SaveReplay() error {
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req := obsws.NewSaveReplayBufferRequest()
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return req.Send(c.client)
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}
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func streamStatusUpdate(key string) func(obsws.Event) {
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return func(e obsws.Event) {
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evt := e.(obsws.StreamStatusEvent)
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state := 0
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if evt.Replay {
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state = 1
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}
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loopContextState(key, state)
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}
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}
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