287 lines
7.2 KiB
Go
287 lines
7.2 KiB
Go
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package obsws
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import (
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"errors"
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"time"
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)
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// This file is automatically generated.
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// https://github.com/christopher-dG/go-obs-websocket/blob/master/codegen/protocol.py
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// SetCurrentSceneRequest : Switch to the specified scene.
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//
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// Since obs-websocket version: 0.3.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#setcurrentscene
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type SetCurrentSceneRequest struct {
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// Name of the scene to switch to.
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// Required: Yes.
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SceneName string `json:"scene-name"`
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_request `json:",squash"`
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response chan SetCurrentSceneResponse
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}
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// NewSetCurrentSceneRequest returns a new SetCurrentSceneRequest.
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func NewSetCurrentSceneRequest(sceneName string) SetCurrentSceneRequest {
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return SetCurrentSceneRequest{
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sceneName,
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_request{
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ID_: getMessageID(),
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Type_: "SetCurrentScene",
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err: make(chan error, 1),
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},
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make(chan SetCurrentSceneResponse, 1),
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}
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}
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// Send sends the request.
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func (r *SetCurrentSceneRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp SetCurrentSceneResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r SetCurrentSceneRequest) Receive() (SetCurrentSceneResponse, error) {
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if !r.sent {
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return SetCurrentSceneResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return SetCurrentSceneResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return SetCurrentSceneResponse{}, err
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case <-time.After(receiveTimeout):
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return SetCurrentSceneResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r SetCurrentSceneRequest) SendReceive(c *Client) (SetCurrentSceneResponse, error) {
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if err := r.Send(c); err != nil {
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return SetCurrentSceneResponse{}, err
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}
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return r.Receive()
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}
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// SetCurrentSceneResponse : Response for SetCurrentSceneRequest.
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//
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// Since obs-websocket version: 0.3.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#setcurrentscene
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type SetCurrentSceneResponse struct {
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_response `json:",squash"`
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}
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// GetCurrentSceneRequest : Get the current scene's name and source items.
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//
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// Since obs-websocket version: 0.3.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#getcurrentscene
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type GetCurrentSceneRequest struct {
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_request `json:",squash"`
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response chan GetCurrentSceneResponse
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}
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// NewGetCurrentSceneRequest returns a new GetCurrentSceneRequest.
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func NewGetCurrentSceneRequest() GetCurrentSceneRequest {
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return GetCurrentSceneRequest{
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_request{
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ID_: getMessageID(),
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Type_: "GetCurrentScene",
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err: make(chan error, 1),
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},
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make(chan GetCurrentSceneResponse, 1),
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}
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}
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// Send sends the request.
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func (r *GetCurrentSceneRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp GetCurrentSceneResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r GetCurrentSceneRequest) Receive() (GetCurrentSceneResponse, error) {
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if !r.sent {
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return GetCurrentSceneResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return GetCurrentSceneResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return GetCurrentSceneResponse{}, err
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case <-time.After(receiveTimeout):
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return GetCurrentSceneResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r GetCurrentSceneRequest) SendReceive(c *Client) (GetCurrentSceneResponse, error) {
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if err := r.Send(c); err != nil {
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return GetCurrentSceneResponse{}, err
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}
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return r.Receive()
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}
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// GetCurrentSceneResponse : Response for GetCurrentSceneRequest.
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//
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// Since obs-websocket version: 0.3.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#getcurrentscene
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type GetCurrentSceneResponse struct {
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// Name of the currently active scene.
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// Required: Yes.
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Name string `json:"name"`
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// Ordered list of the current scene's source items.
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// Required: Yes.
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Sources []map[string]interface{} `json:"sources"`
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_response `json:",squash"`
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}
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// GetSceneListRequest : Get a list of scenes in the currently active profile.
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//
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// Since obs-websocket version: 0.3.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#getscenelist
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type GetSceneListRequest struct {
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_request `json:",squash"`
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response chan GetSceneListResponse
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}
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// NewGetSceneListRequest returns a new GetSceneListRequest.
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func NewGetSceneListRequest() GetSceneListRequest {
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return GetSceneListRequest{
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_request{
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ID_: getMessageID(),
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Type_: "GetSceneList",
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err: make(chan error, 1),
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},
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make(chan GetSceneListResponse, 1),
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}
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}
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// Send sends the request.
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func (r *GetSceneListRequest) Send(c *Client) error {
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if r.sent {
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return ErrAlreadySent
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}
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future, err := c.sendRequest(r)
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if err != nil {
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return err
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}
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r.sent = true
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go func() {
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m := <-future
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var resp GetSceneListResponse
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if err = mapToStruct(m, &resp); err != nil {
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r.err <- err
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} else if resp.Status() != StatusOK {
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r.err <- errors.New(resp.Error())
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} else {
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r.response <- resp
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}
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}()
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return nil
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}
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// Receive waits for the response.
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func (r GetSceneListRequest) Receive() (GetSceneListResponse, error) {
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if !r.sent {
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return GetSceneListResponse{}, ErrNotSent
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}
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if receiveTimeout == 0 {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return GetSceneListResponse{}, err
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}
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} else {
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select {
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case resp := <-r.response:
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return resp, nil
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case err := <-r.err:
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return GetSceneListResponse{}, err
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case <-time.After(receiveTimeout):
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return GetSceneListResponse{}, ErrReceiveTimeout
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}
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}
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}
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// SendReceive sends the request then immediately waits for the response.
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func (r GetSceneListRequest) SendReceive(c *Client) (GetSceneListResponse, error) {
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if err := r.Send(c); err != nil {
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return GetSceneListResponse{}, err
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}
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return r.Receive()
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}
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// GetSceneListResponse : Response for GetSceneListRequest.
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//
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// Since obs-websocket version: 0.3.
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//
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// https://github.com/Palakis/obs-websocket/blob/4.3-maintenance/docs/generated/protocol.md#getscenelist
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type GetSceneListResponse struct {
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// Name of the currently active scene.
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// Required: Yes.
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CurrentScene string `json:"current-scene"`
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// Ordered list of the current profile's scenes (See `[GetCurrentScene](#getcurrentscene)` for more information).
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// Required: Yes.
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Scenes []map[string]interface{} `json:"scenes"`
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_response `json:",squash"`
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}
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