residentsleeper/scripting/eventloop/eventloop.go

372 lines
8.6 KiB
Go

package eventloop
import (
log "github.com/sirupsen/logrus"
lua "github.com/yuin/gopher-lua"
luar "layeh.com/gopher-luar"
"sync"
"time"
)
type job struct {
cancelled bool
fn func()
}
type Timer struct {
job
timer *time.Timer
}
type Interval struct {
job
ticker *time.Ticker
stopChan chan struct{}
}
type EventLoop struct {
vm *lua.LState
jobChan chan func()
jobCount int32
canRun bool
auxJobs []func()
auxJobsLock sync.Mutex
wakeup chan struct{}
stopCond *sync.Cond
running bool
enableConsole bool
}
func NewEventLoop(opts ...Option) *EventLoop {
vm := lua.NewState()
loop := &EventLoop{
vm: vm,
jobChan: make(chan func()),
wakeup: make(chan struct{}, 1),
stopCond: sync.NewCond(&sync.Mutex{}),
enableConsole: true,
}
for _, opt := range opts {
opt(loop)
}
vm.SetGlobal("__loop", luar.New(vm, loop))
vm.PreloadModule("timers", loop.timerLoader)
return loop
}
type Option func(*EventLoop)
// EnableConsole controls whether the "console" module is loaded into
// the runtime used by the loop. By default, loops are created with
// the "console" module loaded, pass EnableConsole(false) to
// NewEventLoop to disable this behavior.
func EnableConsole(enableConsole bool) Option {
return func(loop *EventLoop) {
loop.enableConsole = enableConsole
}
}
func (loop *EventLoop) timerLoader(L *lua.LState) int {
// register functions to the table
mod := L.SetFuncs(L.NewTable(), map[string]lua.LGFunction{
"setInterval": loop.setInterval,
"setTimeout": loop.setTimeout,
"clearInterval": loop.clearIntervalBinding,
})
// returns the module
L.Push(mod)
return 1
}
func (loop *EventLoop) schedule(repeating bool) int {
if fn, ok := loop.vm.Get(1).(*lua.LFunction); ok {
delay := loop.vm.CheckInt(2)
var args []lua.LValue
if loop.vm.GetTop() > 2 {
args = make([]lua.LValue, loop.vm.GetTop()-2)
for i := 3; i < loop.vm.GetTop(); i++ {
args[i-3] = loop.vm.Get(i)
}
}
f := func() {
loop.vm.Push(fn)
for _, arg := range args {
loop.vm.Push(arg)
}
err := loop.vm.PCall(len(args), 0, fn)
if err != nil {
log.WithError(err).Warning("Error calling lua function for timer")
}
}
loop.jobCount++
var val interface{}
if repeating {
val = loop.addInterval(f, time.Duration(delay)*time.Millisecond)
} else {
val = loop.addTimeout(f, time.Duration(delay)*time.Millisecond)
}
loop.vm.Push(luar.New(loop.vm, val))
return 1
} else {
log.Println("Unable to get function to call")
}
return 0
}
func (loop *EventLoop) setTimeout(_ *lua.LState) int {
return loop.schedule(false)
}
func (loop *EventLoop) setInterval(_ *lua.LState) int {
return loop.schedule(true)
}
func (loop *EventLoop) clearIntervalBinding(L *lua.LState) int {
ud := L.CheckUserData(1)
if interval, ok := ud.Value.(*Interval); ok {
loop.clearInterval(interval)
}
return 0
}
// SetTimeout schedules to run the specified function in the context
// of the loop as soon as possible after the specified timeout period.
// SetTimeout returns a Timer which can be passed to ClearTimeout.
// The instance of goja.Runtime that is passed to the function and any Values derived
// from it must not be used outside of the function. SetTimeout is
// safe to call inside or outside of the loop.
func (loop *EventLoop) SetTimeout(fn func(*lua.LState), timeout time.Duration) *Timer {
t := loop.addTimeout(func() { fn(loop.vm) }, timeout)
loop.addAuxJob(func() {
loop.jobCount++
})
return t
}
// ClearTimeout cancels a Timer returned by SetTimeout if it has not run yet.
// ClearTimeout is safe to call inside or outside of the loop.
func (loop *EventLoop) ClearTimeout(t *Timer) {
loop.addAuxJob(func() {
loop.clearTimeout(t)
})
}
// SetInterval schedules to repeatedly run the specified function in
// the context of the loop as soon as possible after every specified
// timeout period. SetInterval returns an Interval which can be
// passed to ClearInterval. The instance of goja.Runtime that is passed to the
// function and any Values derived from it must not be used outside of
// the function. SetInterval is safe to call inside or outside of the
// loop.
func (loop *EventLoop) SetInterval(fn func(*lua.LState), timeout time.Duration) *Interval {
i := loop.addInterval(func() { fn(loop.vm) }, timeout)
loop.addAuxJob(func() {
loop.jobCount++
})
return i
}
// ClearInterval cancels an Interval returned by SetInterval.
// ClearInterval is safe to call inside or outside of the loop.
func (loop *EventLoop) ClearInterval(i *Interval) {
loop.addAuxJob(func() {
loop.clearInterval(i)
})
}
func (loop *EventLoop) setRunning() {
loop.stopCond.L.Lock()
if loop.running {
panic("Loop is already started")
}
loop.running = true
loop.stopCond.L.Unlock()
}
// Run calls the specified function, starts the event loop and waits until there are no more delayed jobs to run
// after which it stops the loop and returns.
// The instance of goja.Runtime that is passed to the function and any Values derived from it must not be used outside
// of the function.
// Do NOT use this function while the loop is already running. Use RunOnLoop() instead.
// If the loop is already started it will panic.
func (loop *EventLoop) Run(fn func(*lua.LState)) {
loop.setRunning()
fn(loop.vm)
loop.run(false)
}
// Start the event loop in the background. The loop continues to run until Stop() is called.
// If the loop is already started it will panic.
func (loop *EventLoop) Start() {
loop.setRunning()
go loop.run(true)
}
// Stop the loop that was started with Start(). After this function returns there will be no more jobs executed
// by the loop. It is possible to call Start() or Run() again after this to resume the execution.
// Note, it does not cancel active timeouts.
// It is not allowed to run Start() and Stop() concurrently.
// Calling Stop() on an already stopped loop or inside the loop will hang.
func (loop *EventLoop) Stop() {
loop.jobChan <- func() {
loop.canRun = false
}
loop.stopCond.L.Lock()
for loop.running {
loop.stopCond.Wait()
}
loop.stopCond.L.Unlock()
}
// RunOnLoop schedules to run the specified function in the context of the loop as soon as possible.
// The order of the runs is preserved (i.e. the functions will be called in the same order as calls to RunOnLoop())
// The instance of goja.Runtime that is passed to the function and any Values derived from it must not be used outside
// of the function. It is safe to call inside or outside of the loop.
func (loop *EventLoop) RunOnLoop(fn func(*lua.LState)) {
loop.addAuxJob(func() { fn(loop.vm) })
}
func (loop *EventLoop) runAux() {
loop.auxJobsLock.Lock()
jobs := loop.auxJobs
loop.auxJobs = nil
loop.auxJobsLock.Unlock()
for _, job := range jobs {
job()
}
}
func (loop *EventLoop) run(inBackground bool) {
loop.canRun = true
loop.runAux()
for loop.canRun && (inBackground || loop.jobCount > 0) {
select {
case job := <-loop.jobChan:
job()
if loop.canRun {
select {
case <-loop.wakeup:
loop.runAux()
default:
}
}
case <-loop.wakeup:
loop.runAux()
}
}
loop.stopCond.L.Lock()
loop.running = false
loop.stopCond.L.Unlock()
loop.stopCond.Broadcast()
}
func (loop *EventLoop) addAuxJob(fn func()) {
loop.auxJobsLock.Lock()
loop.auxJobs = append(loop.auxJobs, fn)
loop.auxJobsLock.Unlock()
select {
case loop.wakeup <- struct{}{}:
default:
}
}
func (loop *EventLoop) addTimeout(f func(), timeout time.Duration) *Timer {
t := &Timer{
job: job{fn: f},
}
t.timer = time.AfterFunc(timeout, func() {
loop.jobChan <- func() {
loop.doTimeout(t)
}
})
return t
}
func (loop *EventLoop) addInterval(f func(), timeout time.Duration) *Interval {
i := &Interval{
job: job{fn: f},
ticker: time.NewTicker(timeout),
stopChan: make(chan struct{}),
}
go i.run(loop)
return i
}
func (loop *EventLoop) doTimeout(t *Timer) {
if !t.cancelled {
t.fn()
t.cancelled = true
loop.jobCount--
}
}
func (loop *EventLoop) doInterval(i *Interval) {
if !i.cancelled {
i.fn()
}
}
func (loop *EventLoop) clearTimeout(t *Timer) {
if t != nil && !t.cancelled {
t.timer.Stop()
t.cancelled = true
loop.jobCount--
}
}
func (loop *EventLoop) clearInterval(i *Interval) {
if i != nil && !i.cancelled {
i.cancelled = true
close(i.stopChan)
loop.jobCount--
}
}
func (i *Interval) run(loop *EventLoop) {
L:
for {
select {
case <-i.stopChan:
i.ticker.Stop()
break L
case <-i.ticker.C:
loop.jobChan <- func() {
loop.doInterval(i)
}
}
}
}
func FromState(L *lua.LState) *EventLoop {
loopGlobal := L.GetGlobal("__loop")
if ud, ok := loopGlobal.(*lua.LUserData); ok {
return ud.Value.(*EventLoop)
}
return nil
}