use anyhow::{Error}; use lazy_static::lazy_static; use std::sync::Mutex; use futures::*; use tokio::signal::unix::{signal, SignalKind}; use crate::tools::{self, BroadcastData}; #[derive(PartialEq, Copy, Clone, Debug)] pub enum ServerMode { Normal, Shutdown, } pub struct ServerState { pub mode: ServerMode, pub shutdown_listeners: BroadcastData<()>, pub last_worker_listeners: BroadcastData<()>, pub worker_count: usize, pub reload_request: bool, } lazy_static! { static ref SERVER_STATE: Mutex = Mutex::new(ServerState { mode: ServerMode::Normal, shutdown_listeners: BroadcastData::new(), last_worker_listeners: BroadcastData::new(), worker_count: 0, reload_request: false, }); } pub fn server_state_init() -> Result<(), Error> { let mut stream = signal(SignalKind::interrupt())?; let future = async move { while stream.recv().await.is_some() { println!("got shutdown request (SIGINT)"); SERVER_STATE.lock().unwrap().reload_request = false; tools::request_shutdown(); } }.boxed(); let abort_future = last_worker_future().map_err(|_| {}); let task = futures::future::select(future, abort_future); tokio::spawn(task.map(|_| ())); let mut stream = signal(SignalKind::hangup())?; let future = async move { while stream.recv().await.is_some() { println!("got reload request (SIGHUP)"); SERVER_STATE.lock().unwrap().reload_request = true; tools::request_shutdown(); } }.boxed(); let abort_future = last_worker_future().map_err(|_| {}); let task = futures::future::select(future, abort_future); tokio::spawn(task.map(|_| ())); Ok(()) } pub fn is_reload_request() -> bool { let data = SERVER_STATE.lock().unwrap(); data.mode == ServerMode::Shutdown && data.reload_request } pub fn server_shutdown() { let mut data = SERVER_STATE.lock().unwrap(); println!("SET SHUTDOWN MODE"); data.mode = ServerMode::Shutdown; data.shutdown_listeners.notify_listeners(Ok(())); drop(data); // unlock check_last_worker(); } pub fn shutdown_future() -> impl Future { let mut data = SERVER_STATE.lock().unwrap(); data .shutdown_listeners .listen() .map(|_| ()) } pub fn last_worker_future() -> impl Future> { let mut data = SERVER_STATE.lock().unwrap(); data.last_worker_listeners.listen() } pub fn set_worker_count(count: usize) { let mut data = SERVER_STATE.lock().unwrap(); data.worker_count = count; if !(data.mode == ServerMode::Shutdown && data.worker_count == 0) { return; } data.last_worker_listeners.notify_listeners(Ok(())); } pub fn check_last_worker() { let mut data = SERVER_STATE.lock().unwrap(); if !(data.mode == ServerMode::Shutdown && data.worker_count == 0) { return; } data.last_worker_listeners.notify_listeners(Ok(())); }