233 lines
5.1 KiB
Go
233 lines
5.1 KiB
Go
package main
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import (
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"crypto/tls"
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"github.com/jmcvetta/randutil"
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"github.com/prometheus/client_golang/prometheus"
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log "github.com/sirupsen/logrus"
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"math"
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"net"
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"net/http"
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"sort"
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"sync"
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"time"
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)
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var (
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checkClient = &http.Client{
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Timeout: 20 * time.Second,
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CheckRedirect: func(req *http.Request, via []*http.Request) error {
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return http.ErrUseLastResponse
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},
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}
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checkTLSConfig *tls.Config = nil
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checks = []serverCheck{
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checkHttp,
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checkTLS,
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}
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)
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// Server represents a download server
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type Server struct {
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Available bool `json:"available"`
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Host string `json:"host"`
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Path string `json:"path"`
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Latitude float64 `json:"latitude"`
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Longitude float64 `json:"longitude"`
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Weight int `json:"weight"`
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Continent string `json:"continent"`
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Redirects prometheus.Counter `json:"-"`
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LastChange time.Time `json:"lastChange"`
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}
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type serverCheck func(server *Server, logFields log.Fields) (bool, error)
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// checkStatus runs all status checks against a server
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func (server *Server) checkStatus() {
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logFields := log.Fields{
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"host": server.Host,
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}
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var res bool
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var err error
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for _, check := range checks {
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res, err = check(server, logFields)
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if err != nil {
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logFields["error"] = err
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}
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if !res {
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break
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}
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}
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if !res {
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if server.Available {
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log.WithFields(logFields).Info("Server went offline")
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server.Available = false
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server.LastChange = time.Now()
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} else {
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log.WithFields(logFields).Debug("Server is still offline")
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}
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return
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} else {
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if !server.Available {
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server.Available = true
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server.LastChange = time.Now()
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log.WithFields(logFields).Info("Server is online")
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}
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}
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}
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type ServerList []*Server
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func (s ServerList) checkLoop() {
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t := time.NewTicker(60 * time.Second)
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for {
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<-t.C
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s.Check()
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}
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}
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// Check will request the index from all servers
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// If a server does not respond in 10 seconds, it is considered offline.
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// This will wait until all checks are complete.
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func (s ServerList) Check() {
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var wg sync.WaitGroup
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for _, server := range s {
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wg.Add(1)
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go func(server *Server) {
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defer wg.Done()
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server.checkStatus()
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}(server)
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}
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wg.Wait()
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}
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// ComputedDistance is a wrapper that contains a Server and Distance.
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type ComputedDistance struct {
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Server *Server
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Distance float64
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}
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// DistanceList is a list of Computed Distances with an easy "Choices" func
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type DistanceList []ComputedDistance
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// Closest will use GeoIP on the IP provided and find the closest servers.
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// When we have a list of x servers closest, we can choose a random or weighted one.
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// Return values are the closest server, the distance, and if an error occurred.
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func (s ServerList) Closest(ip net.IP) (*Server, float64, error) {
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choiceInterface, exists := serverCache.Get(ip.String())
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if !exists {
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var city LocationLookup
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err := db.Lookup(ip, &city)
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if err != nil {
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return nil, -1, err
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}
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c := make(DistanceList, len(s))
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for i, server := range s {
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if !server.Available {
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continue
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}
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distance := Distance(city.Location.Latitude, city.Location.Longitude, server.Latitude, server.Longitude)
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c[i] = ComputedDistance{
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Server: server,
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Distance: distance,
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}
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}
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// Sort by distance
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sort.Slice(c, func(i int, j int) bool {
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return c[i].Distance < c[j].Distance
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})
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choiceCount := topChoices
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if len(c) < topChoices {
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choiceCount = len(c)
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}
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choices := make([]randutil.Choice, choiceCount)
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for i, item := range c[0:choiceCount] {
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if item.Server == nil {
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continue
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}
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choices[i] = randutil.Choice{
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Weight: item.Server.Weight,
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Item: item,
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}
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}
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choiceInterface = choices
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serverCache.Add(ip.String(), choiceInterface)
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}
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choice, err := randutil.WeightedChoice(choiceInterface.([]randutil.Choice))
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if err != nil {
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return nil, -1, err
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}
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dist := choice.Item.(ComputedDistance)
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if !dist.Server.Available {
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// Choose a new server and refresh cache
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serverCache.Remove(ip.String())
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return s.Closest(ip)
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}
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return dist.Server, dist.Distance, nil
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}
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// haversin(θ) function
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func hsin(theta float64) float64 {
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return math.Pow(math.Sin(theta/2), 2)
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}
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// Distance function returns the distance (in meters) between two points of
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// a given longitude and latitude relatively accurately (using a spherical
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// approximation of the Earth) through the Haversine Distance Formula for
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// great arc distance on a sphere with accuracy for small distances
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//
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// point coordinates are supplied in degrees and converted into rad. in the func
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//
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// distance returned is METERS!!!!!!
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// http://en.wikipedia.org/wiki/Haversine_formula
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func Distance(lat1, lon1, lat2, lon2 float64) float64 {
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// convert to radians
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// must cast radius as float to multiply later
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var la1, lo1, la2, lo2, r float64
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la1 = lat1 * math.Pi / 180
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lo1 = lon1 * math.Pi / 180
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la2 = lat2 * math.Pi / 180
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lo2 = lon2 * math.Pi / 180
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r = 6378100 // Earth radius in METERS
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// calculate
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h := hsin(la2-la1) + math.Cos(la1)*math.Cos(la2)*hsin(lo2-lo1)
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return 2 * r * math.Asin(math.Sqrt(h))
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}
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