package gavalink import ( "math" "sort" ) type balancePenalty struct { node *Node penalty int } func BestNodeByPenalties(nodes []*Node) (*Node, error) { penalties := make([]*balancePenalty, len(nodes)) var playerPenalty, cpuPenalty int for i, node := range nodes { if node.stats == nil { penalties[i] = &balancePenalty{node, 1} continue } playerPenalty = node.stats.ActivePlayers cpuPenalty = int(math.Pow(1.05, 100*node.stats.Cpu.SystemLoad)*10 - 10) penalties[i] = &balancePenalty{node, playerPenalty + cpuPenalty} } sort.SliceStable(penalties, func(i, j int) bool { return penalties[i].penalty < penalties[j].penalty }) return penalties[0].node, nil } func BestNodeByLoad(n []*Node) (*Node, error) { sort.SliceStable(n, func(i, j int) bool { return n[i].stats.Cpu.LavalinkLoad < n[j].stats.Cpu.LavalinkLoad }) return n[0], nil }