Full support for changing nodes
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parent
ba383db391
commit
ef903095c9
1
node.go
1
node.go
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@ -184,6 +184,7 @@ func (node *Node) CreatePlayer(guildID string, sessionID string, event VoiceServ
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player := &Player{
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player := &Player{
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guildID: guildID,
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guildID: guildID,
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sessionID: sessionID,
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manager: node.manager,
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manager: node.manager,
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node: node,
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node: node,
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handler: handler,
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handler: handler,
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@ -7,6 +7,7 @@ import (
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// Player is a Lavalink player
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// Player is a Lavalink player
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type Player struct {
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type Player struct {
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guildID string
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guildID string
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sessionID string
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time int
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time int
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position int
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position int
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paused bool
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paused bool
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@ -167,6 +168,8 @@ func (player *Player) UserLeave(userId string) error {
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// To move a player to a new Node, first player.Destroy() it, and then
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// To move a player to a new Node, first player.Destroy() it, and then
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// create a new player on the new node.
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// create a new player on the new node.
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func (player *Player) Forward(sessionID string, event VoiceServerUpdate) error {
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func (player *Player) Forward(sessionID string, event VoiceServerUpdate) error {
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player.sessionID = sessionID
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msg := voiceUpdateMessage{
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msg := voiceUpdateMessage{
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Op: opVoiceUpdate,
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Op: opVoiceUpdate,
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GuildID: player.guildID,
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GuildID: player.guildID,
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@ -182,6 +185,8 @@ func (player *Player) Forward(sessionID string, event VoiceServerUpdate) error {
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func (player *Player) ChangeNode(node *Node) error {
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func (player *Player) ChangeNode(node *Node) error {
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player.node = node
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player.node = node
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player.Forward(player.sessionID, player.lastVoiceServerUpdate)
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return player.PlayAt(player.track, player.position, 0)
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return player.PlayAt(player.track, player.position, 0)
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}
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}
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