feature: add player
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parent
9922b2d8db
commit
9b3baebda1
12
lavalink.go
12
lavalink.go
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@ -12,11 +12,14 @@ type Lavalink struct {
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UserID int
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nodes []Node
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players map[string]*Player
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}
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var (
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errNoNodes = errors.New("No nodes present")
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errNodeNotFound = errors.New("Couldn't find that node")
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errPlayerNotFound = errors.New("Couldn't find a player for that guild")
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errVolumeOutOfRange = errors.New("Volume is out of range, must be within [0, 1000]")
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errInvalidVersion = errors.New("This library requires Lavalink >= 3")
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errUnknownPayload = errors.New("Lavalink sent an unknown payload")
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)
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@ -74,3 +77,12 @@ func (lavalink *Lavalink) BestNode() (*Node, error) {
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// TODO: lookup latency
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return &lavalink.nodes[0], nil
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}
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// GetPlayer gets a player for a guild
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func (lavalink *Lavalink) GetPlayer(guild string) (*Player, error) {
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p, ok := lavalink.players[guild]
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if !ok {
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return nil, errPlayerNotFound
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}
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return p, nil
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}
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43
model.go
43
model.go
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@ -51,3 +51,46 @@ type TrackInfo struct {
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Length int `json:"length"`
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Position int `json:"position"`
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}
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const (
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opVoiceUpdate = "voiceUpdate"
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opPlay = "play"
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opStop = "stop"
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opPause = "pause"
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opSeek = "seek"
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opVolume = "volume"
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opDestroy = "destroy"
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opPlayerUpdate = "playerUpdate"
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opEvent = "event"
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)
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type message struct {
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Op string `json:"op"`
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GuildID string `json:"guildId,omitempty"`
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SessionID string `json:"sessionId,omitempty"`
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Event *VoiceServerUpdate `json:"event,omitempty"`
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Track string `json:"track,omitempty"`
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StartTime string `json:"startTime,omitempty"`
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EndTime string `json:"endTime,omitempty"`
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Pause bool `json:"pause,omitempty"`
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Position int `json:"position,omitempty"`
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Volume int `json:"volume,omitempty"`
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State *state `json:"state,omitempty"`
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Type string `json:"type,omitempty"`
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Reason string `json:"reason,omitempty"`
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Error string `json:"error,omitempty"`
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ThresholdMs int `json:"thresholdMs,omitempty"`
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// TODO: stats
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}
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type state struct {
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Time int `json:"time"`
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Position int `json:"position"`
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}
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// VoiceServerUpdate is a raw Discord VOICE_SERVER_UPDATE event
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type VoiceServerUpdate struct {
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GuildID int `json:"guild_id"`
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Endpoint string `json:"endpoint"`
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Token string `json:"token"`
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}
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41
node.go
41
node.go
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@ -93,9 +93,50 @@ func (node *Node) onEvent(msgType int, msg []byte) error {
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if msgType != websocket.TextMessage {
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return errUnknownPayload
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}
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m := message{}
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err := json.Unmarshal(msg, &m)
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if err != nil {
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return err
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}
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switch m.Op {
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case opPlayerUpdate:
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// todo
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case opEvent:
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// todo
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default:
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return errUnknownPayload
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}
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return nil
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}
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// CreatePlayer creates an audio player on this node
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func (node *Node) CreatePlayer(guildID string, sessionID string, event VoiceServerUpdate) (*Player, error) {
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msg := message{
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Op: opVoiceUpdate,
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GuildID: guildID,
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SessionID: sessionID,
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Event: &event,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return nil, err
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}
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err = node.wsConn.WriteMessage(websocket.TextMessage, data)
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if err != nil {
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return nil, err
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}
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player := &Player{
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guildID: guildID,
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manager: node.manager,
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node: node,
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}
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node.manager.players[guildID] = player
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return player, nil
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}
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// LoadTracks queries lavalink to return a Tracks object
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//
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// query should be a valid Lavaplayer query, including but not limited to:
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@ -0,0 +1,124 @@
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package gavalink
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import (
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"encoding/json"
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"strconv"
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"github.com/gorilla/websocket"
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)
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// Player is a Lavalink player
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type Player struct {
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guildID string
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manager *Lavalink
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node *Node
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}
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// Play will play the given track completely
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func (player *Player) Play(track string) error {
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return player.PlayAt(track, 0, 0)
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}
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// PlayAt will play the given track at the specified start and end times
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//
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// Setting a time to 0 will omit it.
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func (player *Player) PlayAt(track string, startTime int, endTime int) error {
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start := strconv.Itoa(startTime)
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end := strconv.Itoa(endTime)
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msg := message{
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Op: opPlay,
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Track: track,
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StartTime: start,
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EndTime: end,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return err
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}
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err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
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return err
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}
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// Stop will stop the currently playing track
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func (player *Player) Stop() error {
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msg := message{
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Op: opStop,
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GuildID: player.guildID,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return err
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}
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err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
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return err
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}
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// Pause will pause or resume the player, depending on the pause parameter
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func (player *Player) Pause(pause bool) error {
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msg := message{
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Op: opPause,
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GuildID: player.guildID,
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Pause: pause,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return err
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}
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err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
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return err
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}
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// Seek will seek the player to the speicifed position, in millis
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func (player *Player) Seek(position int) error {
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msg := message{
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Op: opSeek,
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GuildID: player.guildID,
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Position: position,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return err
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}
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err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
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return err
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}
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// Volume will set the player's volume to the specified value
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//
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// volume must be within [0, 1000]
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func (player *Player) Volume(volume int) error {
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if volume < 0 || volume > 1000 {
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return errVolumeOutOfRange
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}
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msg := message{
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Op: opVolume,
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GuildID: player.guildID,
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Volume: volume,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return err
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}
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err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
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return err
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}
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// Destroy will destroy this player
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func (player *Player) Destroy() error {
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msg := message{
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Op: opDestroy,
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GuildID: player.guildID,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return err
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}
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err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
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if err != nil {
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return err
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}
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player.manager.players[player.guildID] = nil
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return nil
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}
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