fastjson, cleanup
This commit is contained in:
parent
6252b12453
commit
580ef99f87
17
decoder.go
17
decoder.go
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@ -4,6 +4,7 @@ import (
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"bytes"
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"encoding/base64"
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"encoding/binary"
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"github.com/valyala/fastjson"
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"io"
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)
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@ -126,3 +127,19 @@ func readString(r io.Reader) (string, error) {
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return string(buf), nil
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}
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func jsonStringValue(v *fastjson.Value, keys ... string) string {
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value := v.Get(keys...)
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if value == nil {
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return ""
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}
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strB, err := value.StringBytes()
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if err != nil {
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return ""
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}
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return string(strB)
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}
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@ -46,6 +46,7 @@ func NewLavalink(shards string, userID string) *Lavalink {
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// AddNodes adds a node to the Lavalink manager
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func (lavalink *Lavalink) AddNodes(nodeConfigs ...NodeConfig) error {
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nodes := make([]Node, len(nodeConfigs))
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for i, c := range nodeConfigs {
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n := Node{
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config: c,
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@ -57,7 +58,9 @@ func (lavalink *Lavalink) AddNodes(nodeConfigs ...NodeConfig) error {
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}
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nodes[i] = n
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}
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lavalink.nodes = append(lavalink.nodes, nodes...)
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return nil
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}
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@ -103,8 +106,10 @@ func (lavalink *Lavalink) BestNode() (*Node, error) {
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// GetPlayer gets a player for a guild
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func (lavalink *Lavalink) GetPlayer(guild string) (*Player, error) {
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p, ok := lavalink.players[guild]
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if !ok {
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return nil, errPlayerNotFound
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}
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return p, nil
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}
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@ -0,0 +1,39 @@
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package gavalink
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type basicMessage struct {
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Op string `json:"op"`
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GuildID string `json:"guildId,omitempty"`
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}
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type playMessage struct {
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Op string `json:"op"`
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GuildID string `json:"guildId,omitempty"`
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Track string `json:"track,omitempty"`
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StartTime string `json:"startTime,omitempty"`
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EndTime string `json:"endTime,omitempty"`
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}
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type pauseMessage struct {
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Op string `json:"op"`
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GuildID string `json:"guildId,omitempty"`
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Pause bool `json:"pause,omitempty"`
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}
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type seekMessage struct {
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Op string `json:"op"`
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GuildID string `json:"guildId,omitempty"`
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Position *int `json:"position,omitempty"`
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}
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type volumeMessage struct {
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Op string `json:"op"`
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GuildID string `json:"guildId,omitempty"`
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Volume int `json:"volume,omitempty"`
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}
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type voiceUpdateMessage struct {
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Op string `json:"op"`
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GuildID string `json:"guildId,omitempty"`
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SessionID string `json:"sessionId,omitempty"`
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Event *VoiceServerUpdate `json:"event,omitempty"`
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}
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181
model.go
181
model.go
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@ -1,105 +1,76 @@
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package gavalink
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const (
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// TrackLoaded is a Tracks Type for a succesful single track load
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TrackLoaded = "TRACK_LOADED"
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// PlaylistLoaded is a Tracks Type for a succseful playlist load
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PlaylistLoaded = "PLAYLIST_LOADED"
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// SearchResult is a Tracks Type for a search containing many tracks
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SearchResult = "SEARCH_RESULT"
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// NoMatches is a Tracks Type for a query yielding no matches
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NoMatches = "NO_MATCHES"
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// LoadFailed is a Tracks Type for an internal Lavalink error
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LoadFailed = "LOAD_FAILED"
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)
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// Tracks contains data for a Lavalink Tracks response
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type Tracks struct {
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// Type contains the type of response
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//
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// This will be one of TrackLoaded, PlaylistLoaded, SearchResult,
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// NoMatches, or LoadFailed
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Type string `json:"loadType"`
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PlaylistInfo *PlaylistInfo `json:"playlistInfo"`
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Tracks []Track `json:"tracks"`
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}
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// PlaylistInfo contains information about a loaded playlist
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type PlaylistInfo struct {
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// Name is the friendly of the playlist
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Name string `json:"name"`
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// SelectedTrack is the index of the track that loaded the playlist,
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// if one is present.
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SelectedTrack int `json:"selectedTrack"`
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}
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// Track contains information about a loaded track
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type Track struct {
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// Data contains the base64 encoded Lavaplayer track
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Data string `json:"track"`
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Info TrackInfo `json:"info"`
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}
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// TrackInfo contains more data about a loaded track
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type TrackInfo struct {
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Identifier string `json:"identifier"`
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Title string `json:"title"`
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Author string `json:"author"`
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URI string `json:"uri"`
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Seekable bool `json:"isSeekable"`
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Stream bool `json:"isStream"`
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Length int `json:"length"`
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Position int `json:"position"`
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}
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const (
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opVoiceUpdate = "voiceUpdate"
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opPlay = "play"
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opStop = "stop"
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opPause = "pause"
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opSeek = "seek"
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opVolume = "volume"
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opDestroy = "destroy"
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opPlayerUpdate = "playerUpdate"
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opEvent = "event"
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opStats = "stats"
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eventTrackEnd = "TrackEndEvent"
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eventTrackException = "TrackExceptionEvent"
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eventTrackStuck = "TrackStuckEvent"
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)
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type message struct {
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Op string `json:"op"`
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GuildID string `json:"guildId,omitempty"`
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SessionID string `json:"sessionId,omitempty"`
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Event *VoiceServerUpdate `json:"event,omitempty"`
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Track string `json:"track,omitempty"`
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StartTime string `json:"startTime,omitempty"`
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EndTime string `json:"endTime,omitempty"`
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Pause *bool `json:"pause,omitempty"`
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Position *int `json:"position,omitempty"`
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Volume *int `json:"volume,omitempty"`
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State *state `json:"state,omitempty"`
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Type string `json:"type,omitempty"`
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Reason string `json:"reason,omitempty"`
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Error string `json:"error,omitempty"`
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ThresholdMs int `json:"thresholdMs,omitempty"`
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StatCPU *statCPU `json:"cpu,omitempty"`
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// TODO: stats
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}
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type state struct {
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Time int `json:"time"`
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Position int `json:"position"`
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}
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type statCPU struct {
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Load float32 `json:"lavalinkLoad"`
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}
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// VoiceServerUpdate is a raw Discord VOICE_SERVER_UPDATE event
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type VoiceServerUpdate struct {
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GuildID string `json:"guild_id"`
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Endpoint string `json:"endpoint"`
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Token string `json:"token"`
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}
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package gavalink
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const (
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// TrackLoaded is a Tracks Type for a succesful single track load
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TrackLoaded = "TRACK_LOADED"
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// PlaylistLoaded is a Tracks Type for a succseful playlist load
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PlaylistLoaded = "PLAYLIST_LOADED"
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// SearchResult is a Tracks Type for a search containing many tracks
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SearchResult = "SEARCH_RESULT"
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// NoMatches is a Tracks Type for a query yielding no matches
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NoMatches = "NO_MATCHES"
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// LoadFailed is a Tracks Type for an internal Lavalink error
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LoadFailed = "LOAD_FAILED"
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)
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// Tracks contains data for a Lavalink Tracks response
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type Tracks struct {
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// Type contains the type of response
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//
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// This will be one of TrackLoaded, PlaylistLoaded, SearchResult,
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// NoMatches, or LoadFailed
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Type string `json:"loadType"`
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PlaylistInfo *PlaylistInfo `json:"playlistInfo"`
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Tracks []Track `json:"tracks"`
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}
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// PlaylistInfo contains information about a loaded playlist
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type PlaylistInfo struct {
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// Name is the friendly of the playlist
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Name string `json:"name"`
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// SelectedTrack is the index of the track that loaded the playlist,
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// if one is present.
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SelectedTrack int `json:"selectedTrack"`
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}
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// Track contains information about a loaded track
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type Track struct {
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// Data contains the base64 encoded Lavaplayer track
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Data string `json:"track"`
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Info TrackInfo `json:"info"`
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}
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// TrackInfo contains more data about a loaded track
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type TrackInfo struct {
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Identifier string `json:"identifier"`
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Title string `json:"title"`
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Author string `json:"author"`
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URI string `json:"uri"`
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Seekable bool `json:"isSeekable"`
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Stream bool `json:"isStream"`
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Length int `json:"length"`
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Position int `json:"position"`
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}
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const (
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opVoiceUpdate = "voiceUpdate"
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opPlay = "play"
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opStop = "stop"
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opPause = "pause"
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opSeek = "seek"
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opVolume = "volume"
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opDestroy = "destroy"
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opPlayerUpdate = "playerUpdate"
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opEvent = "event"
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opStats = "stats"
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eventTrackEnd = "TrackEndEvent"
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eventTrackException = "TrackExceptionEvent"
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eventTrackStuck = "TrackStuckEvent"
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)
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// VoiceServerUpdate is a raw Discord VOICE_SERVER_UPDATE event
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type VoiceServerUpdate struct {
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GuildID string `json:"guild_id"`
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Endpoint string `json:"endpoint"`
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Token string `json:"token"`
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}
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91
node.go
91
node.go
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@ -3,7 +3,7 @@ package gavalink
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import (
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"encoding/json"
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"fmt"
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"io/ioutil"
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"github.com/valyala/fastjson"
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"net/http"
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"strconv"
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@ -70,8 +70,11 @@ func (node *Node) stop() {
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}
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func (node *Node) listen() {
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var p fastjson.Parser
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for {
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msgType, msg, err := node.wsConn.ReadMessage()
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if err != nil {
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Log.Println(err)
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// try to reconnect
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@ -84,53 +87,54 @@ func (node *Node) listen() {
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Log.Println("node", node.config.WebSocket, "reconnected")
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return
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}
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err = node.onEvent(msgType, msg)
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// TODO: better error handling?
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if msgType != websocket.TextMessage {
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continue
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}
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v, err := p.ParseBytes(msg)
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if err != nil {
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Log.Println(err)
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continue
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}
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node.onEvent(v)
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}
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}
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func (node *Node) onEvent(msgType int, msg []byte) error {
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if msgType != websocket.TextMessage {
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return errUnknownPayload
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}
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func (node *Node) onEvent(v *fastjson.Value) error {
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op := jsonStringValue(v, "op")
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m := message{}
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err := json.Unmarshal(msg, &m)
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if err != nil {
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return err
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}
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switch m.Op {
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switch op {
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case opPlayerUpdate:
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player, err := node.manager.GetPlayer(m.GuildID)
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if err != nil {
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return err
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}
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player.time = m.State.Time
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player.position = m.State.Position
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case opEvent:
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player, err := node.manager.GetPlayer(m.GuildID)
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player, err := node.manager.GetPlayer(jsonStringValue(v, "guildId"))
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if err != nil {
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return err
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}
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switch m.Type {
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player.time = v.GetInt("state", "time")
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player.position = v.GetInt("state", "position")
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case opEvent:
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player, err := node.manager.GetPlayer(jsonStringValue(v, "guildId"))
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if err != nil {
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return err
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}
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track := jsonStringValue(v, "track")
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switch jsonStringValue(v, "type") {
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case eventTrackEnd:
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player.track = ""
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err = player.handler.OnTrackEnd(player, m.Track, m.Reason)
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err = player.handler.OnTrackEnd(player, track, jsonStringValue(v, "reason"))
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case eventTrackException:
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err = player.handler.OnTrackException(player, m.Track, m.Reason)
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err = player.handler.OnTrackException(player, track, jsonStringValue(v, "reason"))
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case eventTrackStuck:
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err = player.handler.OnTrackStuck(player, m.Track, m.ThresholdMs)
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err = player.handler.OnTrackStuck(player, track, v.GetInt("thresholdMs"))
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}
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return err
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case opStats:
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node.load = m.StatCPU.Load
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node.load = float32(v.GetFloat64("cpu", "lavalinkLoad"))
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default:
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return errUnknownPayload
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}
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@ -140,20 +144,19 @@ func (node *Node) onEvent(msgType int, msg []byte) error {
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// CreatePlayer creates an audio player on this node
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func (node *Node) CreatePlayer(guildID string, sessionID string, event VoiceServerUpdate, handler EventHandler) (*Player, error) {
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msg := message{
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msg := voiceUpdateMessage{
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Op: opVoiceUpdate,
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GuildID: guildID,
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SessionID: sessionID,
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Event: &event,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return nil, err
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}
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err = node.wsConn.WriteMessage(websocket.TextMessage, data)
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err := node.writeMessage(msg)
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if err != nil {
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return nil, err
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}
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player := &Player{
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guildID: guildID,
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manager: node.manager,
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@ -161,7 +164,9 @@ func (node *Node) CreatePlayer(guildID string, sessionID string, event VoiceServ
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handler: handler,
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vol: 100,
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}
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node.manager.players[guildID] = player
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return player, nil
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}
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@ -175,24 +180,30 @@ func (node *Node) CreatePlayer(guildID string, sessionID string, event VoiceServ
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// See the Lavaplayer Source Code for all valid options.
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func (node *Node) LoadTracks(query string) (*Tracks, error) {
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url := fmt.Sprintf("%s/loadtracks?identifier=%s", node.config.REST, query)
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req, err := http.NewRequest(http.MethodGet, url, nil)
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if err != nil {
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return nil, err
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}
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req.Header.Set("Authorization", node.config.Password)
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resp, err := http.DefaultClient.Do(req)
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if err != nil {
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return nil, err
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}
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data, err := ioutil.ReadAll(resp.Body)
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if err != nil {
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return nil, err
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}
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tracks := new(Tracks)
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err = json.Unmarshal(data, &tracks)
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if err != nil {
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if err := json.NewDecoder(resp.Body).Decode(&tracks); err != nil {
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return nil, err
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}
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return tracks, nil
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}
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func (node *Node) writeMessage(v interface{}) error {
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return node.wsConn.WriteJSON(v)
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}
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79
player.go
79
player.go
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@ -1,10 +1,7 @@
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package gavalink
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import (
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"encoding/json"
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"strconv"
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"github.com/gorilla/websocket"
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)
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// Player is a Lavalink player
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@ -40,19 +37,15 @@ func (player *Player) PlayAt(track string, startTime int, endTime int) error {
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start := strconv.Itoa(startTime)
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end := strconv.Itoa(endTime)
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msg := message{
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msg := playMessage{
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Op: opPlay,
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GuildID: player.guildID,
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Track: track,
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StartTime: start,
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EndTime: end,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return err
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}
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err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
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return err
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|
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return player.node.writeMessage(msg)
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}
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// Track returns the player's current track
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@ -63,33 +56,26 @@ func (player *Player) Track() string {
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// Stop will stop the currently playing track
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func (player *Player) Stop() error {
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player.track = ""
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msg := message{
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|
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msg := basicMessage{
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Op: opStop,
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GuildID: player.guildID,
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}
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data, err := json.Marshal(msg)
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if err != nil {
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return err
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}
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err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
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return err
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return player.node.writeMessage(msg)
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}
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|
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// Pause will pause or resume the player, depending on the pause parameter
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func (player *Player) Pause(pause bool) error {
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player.paused = pause
|
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|
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msg := message{
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msg := pauseMessage{
|
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Op: opPause,
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GuildID: player.guildID,
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||||
Pause: &pause,
|
||||
Pause: pause,
|
||||
}
|
||||
data, err := json.Marshal(msg)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
|
||||
return err
|
||||
|
||||
return player.node.writeMessage(msg)
|
||||
}
|
||||
|
||||
// Paused returns whether or not the player is currently paused
|
||||
|
@ -99,17 +85,13 @@ func (player *Player) Paused() bool {
|
|||
|
||||
// Seek will seek the player to the speicifed position, in millis
|
||||
func (player *Player) Seek(position int) error {
|
||||
msg := message{
|
||||
msg := seekMessage{
|
||||
Op: opSeek,
|
||||
GuildID: player.guildID,
|
||||
Position: &position,
|
||||
}
|
||||
data, err := json.Marshal(msg)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
|
||||
return err
|
||||
|
||||
return player.node.wsConn.WriteJSON(msg)
|
||||
}
|
||||
|
||||
// Position returns the player's position, as reported by Lavalink
|
||||
|
@ -127,17 +109,13 @@ func (player *Player) Volume(volume int) error {
|
|||
|
||||
player.vol = volume
|
||||
|
||||
msg := message{
|
||||
msg := volumeMessage{
|
||||
Op: opVolume,
|
||||
GuildID: player.guildID,
|
||||
Volume: &volume,
|
||||
Volume: volume,
|
||||
}
|
||||
data, err := json.Marshal(msg)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
|
||||
return err
|
||||
|
||||
return player.node.wsConn.WriteJSON(msg)
|
||||
}
|
||||
|
||||
// GetVolume gets the player's volume level
|
||||
|
@ -154,34 +132,29 @@ func (player *Player) GetVolume() int {
|
|||
// To move a player to a new Node, first player.Destroy() it, and then
|
||||
// create a new player on the new node.
|
||||
func (player *Player) Forward(sessionID string, event VoiceServerUpdate) error {
|
||||
msg := message{
|
||||
msg := voiceUpdateMessage{
|
||||
Op: opVoiceUpdate,
|
||||
GuildID: player.guildID,
|
||||
SessionID: sessionID,
|
||||
Event: &event,
|
||||
}
|
||||
data, err := json.Marshal(msg)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
|
||||
return err
|
||||
|
||||
return player.node.wsConn.WriteJSON(msg)
|
||||
}
|
||||
|
||||
// Destroy will destroy this player
|
||||
func (player *Player) Destroy() error {
|
||||
msg := message{
|
||||
msg := basicMessage{
|
||||
Op: opDestroy,
|
||||
GuildID: player.guildID,
|
||||
}
|
||||
data, err := json.Marshal(msg)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
|
||||
|
||||
err := player.node.wsConn.WriteJSON(msg)
|
||||
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
delete(player.manager.players, player.guildID)
|
||||
return nil
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue