From 2fd6d25b7bf3ffa94f5d5ea023a7ec66bf9241c6 Mon Sep 17 00:00:00 2001 From: Christopher F <foxbot@protonmail.com> Date: Sat, 25 Aug 2018 22:24:56 -0400 Subject: [PATCH] feature: add volume cache to player --- node.go | 1 + player.go | 8 ++++++++ 2 files changed, 9 insertions(+) diff --git a/node.go b/node.go index f973cb5..d134154 100644 --- a/node.go +++ b/node.go @@ -158,6 +158,7 @@ func (node *Node) CreatePlayer(guildID string, sessionID string, event VoiceServ manager: node.manager, node: node, handler: handler, + vol: 100, } node.manager.players[guildID] = player return player, nil diff --git a/player.go b/player.go index ad57881..e3da9c7 100644 --- a/player.go +++ b/player.go @@ -13,6 +13,7 @@ type Player struct { time int position int paused bool + vol int manager *Lavalink node *Node handler EventHandler @@ -111,6 +112,8 @@ func (player *Player) Volume(volume int) error { return errVolumeOutOfRange } + player.vol = volume + msg := message{ Op: opVolume, GuildID: player.guildID, @@ -124,6 +127,11 @@ func (player *Player) Volume(volume int) error { return err } +// GetVolume gets the player's volume level +func (player *Player) GetVolume() int { + return player.vol +} + // Forward will forward a new VOICE_SERVER_UPDATE to a Lavalink node for // this player. //