feature: add pause state, expose position on player
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										12
									
								
								player.go
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								player.go
									
									
									
									
									
								
							@ -12,6 +12,7 @@ type Player struct {
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	guildID  string
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						guildID  string
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	time     int
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						time     int
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	position int
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						position int
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						paused   bool
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	manager  *Lavalink
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						manager  *Lavalink
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	node     *Node
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						node     *Node
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	handler  EventHandler
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						handler  EventHandler
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@ -60,6 +61,7 @@ func (player *Player) Stop() error {
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// Pause will pause or resume the player, depending on the pause parameter
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					// Pause will pause or resume the player, depending on the pause parameter
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func (player *Player) Pause(pause bool) error {
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					func (player *Player) Pause(pause bool) error {
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						player.paused = pause
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	msg := message{
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						msg := message{
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		Op:      opPause,
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							Op:      opPause,
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		GuildID: player.guildID,
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							GuildID: player.guildID,
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@ -73,6 +75,11 @@ func (player *Player) Pause(pause bool) error {
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	return err
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						return err
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}
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					}
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					// Paused returns whether or not the player is currently paused
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					func (player *Player) Paused() bool {
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						return player.paused
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					}
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// Seek will seek the player to the speicifed position, in millis
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					// Seek will seek the player to the speicifed position, in millis
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func (player *Player) Seek(position int) error {
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					func (player *Player) Seek(position int) error {
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	msg := message{
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						msg := message{
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@ -88,6 +95,11 @@ func (player *Player) Seek(position int) error {
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	return err
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						return err
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}
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					}
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					// Position returns the player's position, as reported by Lavalink
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					func (player *Player) Position() int {
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						return player.position
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					}
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// Volume will set the player's volume to the specified value
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					// Volume will set the player's volume to the specified value
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//
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					//
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// volume must be within [0, 1000]
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					// volume must be within [0, 1000]
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