gavalink/lavalink.go

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package gavalink
import (
"errors"
"log"
"os"
"sort"
)
// Log sets the log.Logger gavalink will write to
var Log *log.Logger
func init() {
Log = log.New(os.Stdout, "(gavalink) ", 0)
}
// Lavalink manages a connection to Lavalink Nodes
type Lavalink struct {
shards string
userID string
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nodes []*Node
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players map[string]*Player
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BestNodeFunc func([]*Node) (*Node, error)
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}
var (
errNoNodes = errors.New("No nodes present")
errNodeNotFound = errors.New("Couldn't find that node")
errPlayerNotFound = errors.New("Couldn't find a player for that guild")
errVolumeOutOfRange = errors.New("Volume is out of range, must be within [0, 1000]")
errInvalidVersion = errors.New("This library requires Lavalink >= 3")
errUnknownPayload = errors.New("Lavalink sent an unknown payload")
errNilHandler = errors.New("You must provide an event handler. Use gavalink.DummyEventHandler if you wish to ignore events")
)
// NewLavalink creates a new Lavalink manager
func NewLavalink(shards string, userID string) *Lavalink {
return &Lavalink{
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shards: shards,
userID: userID,
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players: make(map[string]*Player),
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BestNodeFunc: BestNodeByLoad,
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}
}
// AddNodes adds a node to the Lavalink manager
func (lavalink *Lavalink) AddNodes(nodeConfigs ...NodeConfig) error {
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nodes := make([]*Node, len(nodeConfigs))
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for i, c := range nodeConfigs {
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n := &Node{
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config: c,
manager: lavalink,
}
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err := n.open()
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if err != nil {
return err
}
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nodes[i] = n
}
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lavalink.nodes = append(lavalink.nodes, nodes...)
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return nil
}
// RemoveNode removes a node from the manager
func (lavalink *Lavalink) removeNode(node *Node) error {
idx := -1
for i, n := range lavalink.nodes {
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if n == node {
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idx = i
break
}
}
if idx == -1 {
return errNodeNotFound
}
node.stop()
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for _, player := range lavalink.players {
if player.node == node {
n, err := lavalink.BestNode()
if err != nil {
continue
}
player.ChangeNode(n)
}
}
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// temp var for easier reading
n := lavalink.nodes
z := len(n) - 1
n[idx] = n[z] // swap idx with last
n = n[:z]
lavalink.nodes = n
return nil
}
// BestNode returns the Node with the lowest latency
func (lavalink *Lavalink) BestNode() (*Node, error) {
if len(lavalink.nodes) < 1 {
return nil, errNoNodes
}
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return lavalink.BestNodeFunc(lavalink.nodes)
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}
// GetPlayer gets a player for a guild
func (lavalink *Lavalink) GetPlayer(guild string) (*Player, error) {
p, ok := lavalink.players[guild]
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if !ok {
return nil, errPlayerNotFound
}
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return p, nil
}
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func BestNodeByLoad(n []*Node) (*Node, error) {
sort.SliceStable(n, func(i, j int) bool {
return n[i].load < n[j].load
})
return n[0], nil
}