gavalink/lavalink.go

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package gavalink
import (
"errors"
)
// Lavalink manages a connection to Lavalink Nodes
type Lavalink struct {
// Shards is the total number of shards the bot is running
Shards int
// UserID is the Discord User ID of the bot
UserID int
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nodes []Node
players map[string]*Player
}
var (
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errNoNodes = errors.New("No nodes present")
errNodeNotFound = errors.New("Couldn't find that node")
errPlayerNotFound = errors.New("Couldn't find a player for that guild")
errVolumeOutOfRange = errors.New("Volume is out of range, must be within [0, 1000]")
errInvalidVersion = errors.New("This library requires Lavalink >= 3")
errUnknownPayload = errors.New("Lavalink sent an unknown payload")
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errNilHandler = errors.New("You must provide an event handler. Use gavalink.DummyEventHandler if you wish to ignore events")
)
// NewLavalink creates a new Lavalink manager
func NewLavalink() *Lavalink {
return &Lavalink{}
}
// AddNodes adds a node to the Lavalink manager
func (lavalink *Lavalink) AddNodes(nodeConfigs ...NodeConfig) {
nodes := make([]Node, len(nodeConfigs))
for i, c := range nodeConfigs {
n := Node{
config: c,
shards: lavalink.Shards,
userID: lavalink.UserID,
}
nodes[i] = n
}
lavalink.nodes = append(lavalink.nodes, nodes...)
}
// RemoveNode removes a node from the manager
func (lavalink *Lavalink) RemoveNode(node *Node) error {
idx := -1
for i, n := range lavalink.nodes {
if n == *node {
idx = i
break
}
}
if idx == -1 {
return errNodeNotFound
}
node.stop()
// temp var for easier reading
n := lavalink.nodes
z := len(n) - 1
n[idx] = n[z] // swap idx with last
n = n[:z]
lavalink.nodes = n
return nil
}
// BestNode returns the Node with the lowest latency
func (lavalink *Lavalink) BestNode() (*Node, error) {
if len(lavalink.nodes) < 1 {
return nil, errNoNodes
}
// TODO: lookup latency
return &lavalink.nodes[0], nil
}
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// GetPlayer gets a player for a guild
func (lavalink *Lavalink) GetPlayer(guild string) (*Player, error) {
p, ok := lavalink.players[guild]
if !ok {
return nil, errPlayerNotFound
}
return p, nil
}