gavalink/player.go

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2018-08-22 22:44:20 +00:00
package gavalink
import (
"encoding/json"
"strconv"
"github.com/gorilla/websocket"
)
// Player is a Lavalink player
type Player struct {
guildID string
manager *Lavalink
node *Node
}
// Play will play the given track completely
func (player *Player) Play(track string) error {
return player.PlayAt(track, 0, 0)
}
// PlayAt will play the given track at the specified start and end times
//
// Setting a time to 0 will omit it.
func (player *Player) PlayAt(track string, startTime int, endTime int) error {
start := strconv.Itoa(startTime)
end := strconv.Itoa(endTime)
msg := message{
Op: opPlay,
Track: track,
StartTime: start,
EndTime: end,
}
data, err := json.Marshal(msg)
if err != nil {
return err
}
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
return err
}
// Stop will stop the currently playing track
func (player *Player) Stop() error {
msg := message{
Op: opStop,
GuildID: player.guildID,
}
data, err := json.Marshal(msg)
if err != nil {
return err
}
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
return err
}
// Pause will pause or resume the player, depending on the pause parameter
func (player *Player) Pause(pause bool) error {
msg := message{
Op: opPause,
GuildID: player.guildID,
Pause: pause,
}
data, err := json.Marshal(msg)
if err != nil {
return err
}
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
return err
}
// Seek will seek the player to the speicifed position, in millis
func (player *Player) Seek(position int) error {
msg := message{
Op: opSeek,
GuildID: player.guildID,
Position: position,
}
data, err := json.Marshal(msg)
if err != nil {
return err
}
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
return err
}
// Volume will set the player's volume to the specified value
//
// volume must be within [0, 1000]
func (player *Player) Volume(volume int) error {
if volume < 0 || volume > 1000 {
return errVolumeOutOfRange
}
msg := message{
Op: opVolume,
GuildID: player.guildID,
Volume: volume,
}
data, err := json.Marshal(msg)
if err != nil {
return err
}
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
return err
}
// Destroy will destroy this player
func (player *Player) Destroy() error {
msg := message{
Op: opDestroy,
GuildID: player.guildID,
}
data, err := json.Marshal(msg)
if err != nil {
return err
}
err = player.node.wsConn.WriteMessage(websocket.TextMessage, data)
if err != nil {
return err
}
player.manager.players[player.guildID] = nil
return nil
}