gavalink/balancer.go

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package gavalink
import (
"math"
"sort"
)
type balancePenalty struct {
node *Node
penalty int
}
func BestNodeByPenalties(nodes []*Node) (*Node, error) {
penalties := make([]balancePenalty, len(nodes))
var playerPenalty, cpuPenalty, deficitFramePenalty, nullFramePenalty int
for i, node := range nodes {
playerPenalty = 0
cpuPenalty = 0
deficitFramePenalty = 0
nullFramePenalty = 0
if node.stats != nil {
playerPenalty = node.stats.ActivePlayers
cpuPenalty = int(math.Pow(1.05, 100*node.stats.Cpu.SystemLoad)*10 - 10)
if node.stats.Frames != nil && node.stats.Frames.Deficit != -1 {
deficitFramePenalty = int(math.Pow(1.03, 500*float64(node.stats.Frames.Deficit/3000))*600 - 600)
nullFramePenalty = int(math.Pow(1.03, 500*float64(node.stats.Frames.Nulled/3000))*300 - 300)
nullFramePenalty *= 2
}
}
penalties[i] = balancePenalty{node, playerPenalty + cpuPenalty + deficitFramePenalty + nullFramePenalty}
}
sort.SliceStable(penalties, func(i, j int) bool {
return penalties[i].penalty < penalties[j].penalty
})
return penalties[0].node, nil
}
func BestNodeByLoad(n []*Node) (*Node, error) {
sort.SliceStable(n, func(i, j int) bool {
return n[i].stats.Cpu.LavalinkLoad < n[j].stats.Cpu.LavalinkLoad
})
return n[0], nil
}